Humanocentric games

In my homebrew, it's easier to play with an all human party in most of the areas, all elf parties in quite a few others and all orc parties in a vast part of the north. Mixed parties have areas where they are fine, but often they get into trouble because of cultural obstacles. It's actually okay like that, because this way you can play at least 4 completely different games on this basis alone ;).
 

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The majority of my own PCs are human.

It has always annoyed me that my PC is often the only human in the party.

When I have DM'd, as much as I want players to play what they want, it has always annoyed me that humans are a minority among the PCs.

I've known people who get seriously bent out of shape if the DM tries to limit the PCs to human only, no matter how much it fits the milieu.
 

Personally, I think it's a good thing that D&D has become far more humancentric-- first, I think that the majority of fantasy (and sci-fi, for that matter) games should be humancentric, and second, almost every RPG setting I can think of off-hand is powerfully humancentric. It was irritating that the rules discouraged adventuring parties of the supposedly most common type.
 

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