zoroaster100
First Post
What delericho said! I feel the same way. (Just gave you XP, delericho, for articulating what I was asking for better than I did!)
What I really don't want to see a return to is the 3.X style of having to create incredibly complex NPCs with huge spell lists, feat chains and so on and so forth when creating humanoid badguys above the first couple levels. It's a hugely complicated mess and waste of time for a foe who will last less than half an hour at the table.
Understandable, although I think Gods and simular being should have class levels, they deserve the complexity, the 5e verison of Asmodeaus is lame and unfitting for a being who commands nine levels of Hell and can shake entire planes with his rage.
Understandable, although I think Gods and simular being should have class levels, they deserve the complexity, the 5e verison of Asmodeaus is lame and unfitting for a being who commands nine levels of Hell and can shake entire planes with his rage.
However, perhaps like the Paizo Pathfinder NPC book, and the 3ed NPC book, create a Humanoid Centric MM which covers most Humanoids and Demihumanoids with various combinations, and generic sample organizations.
Personally I'd rather have Generic Thieves Guild for a city of population # size would have this many members, and rough organizational structure.
And in a side bar - Example Guilds of this size can be found in these campaign worlds' cities. FR- Waterdeep, EB- Sharn