wingsandsword
Legend
Okay, I would like to encourage more free multiclassing in my games, specifically both myself and my players dislike the XP penalties for multiclassing outside preferred classes. We would like to eliminate this rule in our games, however, I am keenly interested in balance, and would like to come up with a way to preserve what is otherwise a significant advantage of Humans and Half-Elves (they multiclass better than other races), while not giving them something overly powerful. What we are considering, is giving eliminating favored classes altogether, and letting characters multiclass freely (within PrC prereqs, alignment restrictions, and in-game training/requirements). The idea is to replace the "Favored Class: Any" in any race where it comes up with the following.
"Adaptive Learning: Humans/Half Elves are remarkably flexible in what they can learn. At 1st Level choose a skill from your list of class skills. This skill is always a class skill for you no matter what classes you take later on.
Example: Mei the Monk is particularly talented with the acrobatic training she recieved in her monastery growing up. At 1st Level she selects Tumble from her list of Monk class skills to be a permanent class skill. At 2nd level she leaves the monastery and joins a clerical order of her faith. For all her cleric levels and every level she takes in any class thereafter, she only has to spend 1 skill point per rank she buys in Tumble."
So, I was wondering: What others think about this idea as a way to balance Humans and Half Elves in an open multiclassing environment?
"Adaptive Learning: Humans/Half Elves are remarkably flexible in what they can learn. At 1st Level choose a skill from your list of class skills. This skill is always a class skill for you no matter what classes you take later on.
Example: Mei the Monk is particularly talented with the acrobatic training she recieved in her monastery growing up. At 1st Level she selects Tumble from her list of Monk class skills to be a permanent class skill. At 2nd level she leaves the monastery and joins a clerical order of her faith. For all her cleric levels and every level she takes in any class thereafter, she only has to spend 1 skill point per rank she buys in Tumble."
So, I was wondering: What others think about this idea as a way to balance Humans and Half Elves in an open multiclassing environment?