Xethreau
Josh Gentry - Author, Wanderer
Generic, I think, has two distinct features. One feature is that 'generic' can mean usable in most situations; the other is that it can mean 'bland.' In 4e, the designers tried to make humans just as applicable to any world, but less bland. They added more flavor which fits (besides what already was in Races of Destiny, humans are now the makers of many great empires, which all have fallen, and are noted for their 'corruption,' the tendency to stray from their path.)
As far as mechanics go, humans are noted for being a good choice for any class. I anticipate they will have a +2 to one mental score and one physical score. I also imagine either some power that allows them to recover from wounds quicker, or the ability to select an extra class power or bonus feat here and there.
That would make humans more generally useful, but less bland, don't you think?
As far as mechanics go, humans are noted for being a good choice for any class. I anticipate they will have a +2 to one mental score and one physical score. I also imagine either some power that allows them to recover from wounds quicker, or the ability to select an extra class power or bonus feat here and there.
That would make humans more generally useful, but less bland, don't you think?