Winterthorn
Monster Manager
Hello, I did this as an add-on to the core 3E MM. I thought it strange that humans were were the only PC race not in the MM and so I drew this up complete with the fluff and flavour. I was also inspired by the fact that humans, as "Men", appeared in Basic D&D, AD&D 1st Ed and AD&D 2nd Ed Monster Manuals. I could add more as older editions went into very specified groups stats for encounters - perhaps I'll leave that for some else who's creative 
Without further ado, enjoy:
Medium Humanoid (Human)
Hit Dice: 1d8+1 (5 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 15 (+4 chain shirt, +1 light shield), touch 10, flat-footed 15
Base/Grapple: +1/+2
Attack: Longsword +3 melee (1d8+1/19-20) or shortbow +1 ranged (1d6/x3)
Full Attack: Longsword +3 melee (1d8+1/19-20) or shortbow +1 ranged (1d6/x3)
Space/Reach: 5 ft./5 ft.
Special Attacks: none
Special Qualities: none
Saves: Fort +3, Ref +0, Will -1
Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8
Skills: Climb +1, Handle Animal +0, Intimidate +0, Jump +1, Ride +2, Swim -1
Feats: Weapon Focus (longsword), Mounted Combat
Environment: Temperate plains
Organization: Squad (2-5), troop (6-10 plus 1 2nd-level sergeant and 1 4th-level leader plus 0-4 hounds), levy (11-20 plus 2 3rd-level sergeants and 1 leader of 4th to 6th level plus 2-10 hounds and a dozen horses), clan (25-60 plus 80% noncombatants plus 1 3rd-level sergeant per 20 adults, 2 5th-level lieutenants, 1 7th-level captain, 6-24 hounds and guard dogs, and 3 dozen horses)
Challenge Rating: 1/2
Treasure: Standard
Alignment: Usually neutral
Advancement: By character class
Level Adjustment: +0
COMBAT
HUMAN SOCIETY
---- Medium size.
---- A human's base land speed is 30 feet.
---- 1 extra feat at 1st level.
---- 4 extra skill points at 1st level and 1 extra skill point per additional level.
---- Automatic Languages: Common. Bonus Languages: Any.
---- Favored Class. Any.
There ya go folks. Sorry about the line and paragraph formating, I cannot emulate the 3E Monster Manual format here as a well as I can on my PC.
Now all one has to do is copy this and insert it as looseleaf addendum in your book or binder

Without further ado, enjoy:
Human
Humans, of all the humanoid races, are the most diverse in appearance, ethnicity, demeanor and motive. This is the mortal race most likely to produce many individuals of incredible prowess, wealth and influence - something the deities and outsiders of the multiverse are quick to notice.
Humans stand from 5 to 7 feet tall and usually weigh between 100 to 250 pounds. They have skin tones from snowy flesh to ebony brown and eyes from the palest of blue to bright green to deepest black. Their hair can range from light blond to bright rust red to pure jet black. As they mature, men usually sport various styles of facial hair, while women tie up their hair and often in intricate fashions. Both sexes are known to wear jewelry although it is more common for women to do so. Of course such things can vary greatly by culture and social station; humans adapt their grooming and attire according to the climate, norms and fashion of the communities where they live. They often like to show-off their possessions regardless of their economic status in life.
Perhaps to compensate for fact that human life-spans are shorter compared to the other common races, humans are fast learners and can develop considerable skill in almost any endeavour they pursue. They are also the most ambitious, audacious, bold, inquisitive, resourceful, stubborn and unpredictable of all the humanoids. While many individuals are extreme in their alignment, the majority of humans are not; although, it should be noted that those who've gained exceptional accomplishments and reputation are rarely just neutral.
Humans speak common.
Most humans encountered outside their homes are explorers, merchant-traders, or warriors; the information in the statistics block is for a warrior of 1st level - one who could be a guardsman, a mercenary, or just a trained thug.
Human, 1st-Level WarriorMedium Humanoid (Human)
Hit Dice: 1d8+1 (5 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 15 (+4 chain shirt, +1 light shield), touch 10, flat-footed 15
Base/Grapple: +1/+2
Attack: Longsword +3 melee (1d8+1/19-20) or shortbow +1 ranged (1d6/x3)
Full Attack: Longsword +3 melee (1d8+1/19-20) or shortbow +1 ranged (1d6/x3)
Space/Reach: 5 ft./5 ft.
Special Attacks: none
Special Qualities: none
Saves: Fort +3, Ref +0, Will -1
Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8
Skills: Climb +1, Handle Animal +0, Intimidate +0, Jump +1, Ride +2, Swim -1
Feats: Weapon Focus (longsword), Mounted Combat
Environment: Temperate plains
Organization: Squad (2-5), troop (6-10 plus 1 2nd-level sergeant and 1 4th-level leader plus 0-4 hounds), levy (11-20 plus 2 3rd-level sergeants and 1 leader of 4th to 6th level plus 2-10 hounds and a dozen horses), clan (25-60 plus 80% noncombatants plus 1 3rd-level sergeant per 20 adults, 2 5th-level lieutenants, 1 7th-level captain, 6-24 hounds and guard dogs, and 3 dozen horses)
Challenge Rating: 1/2
Treasure: Standard
Alignment: Usually neutral
Advancement: By character class
Level Adjustment: +0
COMBAT
Of all the mortal races, humans are the masters of basic battlefield strategy and tactics. Regardless whether other races taught humans how to fight, humans were certainly quick to perfect the art of warfare.
Artilliary, cavalry and soldiery are the principle components that form human armies. Those that master the art of combined arms often win the day; most organized human armies have thusly prevailed against humanoid invasions, and many allies of the humans are greatful for it!
As individuals, whatever humans lack in special attacks and abilities, they make up in tactical cleverness. Humans may be easily surprised and caught off-guard, but they can fight back with a tenacious cunning rarely surpassed by other humanoids caught in similar circumstances. As a race, humans have no tolerance for being humiliated by their enemies - even if those enemies are other humans! Rebellions against tyranny are inevitable; perhaps it is a consequence of their shorter life spans, but even through kith and kin humans always fight back. Thus it is common for humans who gain experience to develop a diversity of skills and feats favouring combat, espionage, and/or survival.
HUMAN SOCIETY
The vast majority of humans live in feudal societies, but some live in clans or tribes led by powerful leaders and their families. Social station and family wealth govern personal power and most humans live simple day-to-day lives working fields, guildhouses and mines for the merchants, clergy and nobility who rule. As a result, humans are usually citizens of one human kingdom or another and most of their leaders are vassals to a higher authority. Some human societies afford greater freedom to individuals than others - this typically depends upon the outlook of kings or queens and the attitude of the court of vassals vying for their favour.
Humans are known to eek out successful lives and cultures almost anywhere but underground or aquatic environments; most build their communities, indeed whole empires, on great temperate plains with access to rivers and coastal waters. Their communities appear in all sizes and large urban environments are common to this race. They build long roads and highways, great bridges, majestic castles and impressive fortifications while at the same time they sail the seas in tall ships, harvest the great forests, farm fertile lands, build levees to control waterways, and dig mines in hills and mountains. Needless to say humans come into contact - and often conflict - with many other races. Frequently humans must defend their developed lands against marauding humanoid tribes - particularly when the savage humanoids are not feuding with each other.
Human cultural values can vary greatly, and chauvanism is a common failing between classes, castes, and even between men and women. Nonetheless, the human capacity for generosity and diplomatic accumen has earned them a reputation as a race worthy to befriend. Halflings and gnomes are usually accepted in human communities, while dwarves and elves can easily impress humans with their respective racial skills and talents. When intents are earnest, the common races work well with humans - this is most true regarding adventuring parties. However, there are also recorded moments in history of rather stellar results when humans led multi-racial armies! Sadly, humans are also prone to fighting amongst themselves, and in those times it is wisest for other races to avoid being involved.
From the beginning of time humans domesticated many kinds of animals, and they became especially fond of training dogs and horses for labour, warfare, and sport.
Human Traits (Ex): Humans possess the following racial traits.---- Medium size.
---- A human's base land speed is 30 feet.
---- 1 extra feat at 1st level.
---- 4 extra skill points at 1st level and 1 extra skill point per additional level.
---- Automatic Languages: Common. Bonus Languages: Any.
---- Favored Class. Any.
The human warrior presented here had the following ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
There ya go folks. Sorry about the line and paragraph formating, I cannot emulate the 3E Monster Manual format here as a well as I can on my PC.
Now all one has to do is copy this and insert it as looseleaf addendum in your book or binder

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