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Hungry Dead?

qstor

Adventurer
has anyone done a conversion of the Hungry dead in Dragon 146 IIRC? They are zombies from Night of the living dead. I figure they have have multi genre d20 appeal...

Mike
 

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Cool!!!!

I've seen the conversion of Hungry Dead under http://www.enworld.org/cc/converted/view_t.asp?TemplateID=19.

Very Nice. I plan an encounter that will shake my players a lot!!!
Just a question (hope this is the right place to ask, otherwise tell me where I can post it).

Does Magic missile automatically hits the Animating Force ( even if the caster doesn't now about it)?

What about area spells ( Burning Hands, Fireball, and the like) against Hungry Dead?

Thanks a lot!!!!
 

Re: Cool!!!!

JahellTheBard said:
I've seen the conversion of Hungry Dead under http://www.enworld.org/cc/converted/view_t.asp?TemplateID=19.Does Magic missile automatically hits the Animating Force ( even if the caster doesn't now about it)?

What about area spells ( Burning Hands, Fireball, and the like) against Hungry Dead?

Glad you like it. :) Hope you freak your players out with it.

As for the questions you asked: I have been turning those questions over in my mind as well. They do bear some consideration, but I haven't yet come to a conclusion as to how to best handle those spells ...

What do you think?
 

I've thought about this some, and I've figured that it is random chance that helps a combatant find the animating force. That random chance is determined by the need to roll 19-20. Initially, striking the animating force has nothing to do with skill.

Thus, I would say that, even when using magic missile, the attacker would still have to roll d20 in order for the MMs to hit the animating force. On any other roll, the MMs just harmless slam into the corpse and inflict no real harm--after all, the target is the zombie. The MMs autocatically hit the target.

Once the animating force is discovered, though, the caster can single out that body part. THEN, any further MMs will automatically hit the animating force.

How's that?
 

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