HW conversions, especially spells

Although the list above is less strict than the one related to the 'not-working' spells, I have decided to stick with it.

Also, I have decided to 'tweak' the spell-lists of NPC's per encounter (when converting non-HW adventures to HW) to avoid earlier problems I encountered when major NPC's suddenly had one of their main spells removed from their spell-list and having to come up with a replacement.

As a generic rule, each DM should feel free to allow or disallow spells to certain cultures based on his or her own ideas.

That's it for now.
I suppose no additional spell-rules are needed for the HW, so I will try to compile the current state into a document and try to get it in some kind of download list, when I hve the time.

Herzog.
 

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