Hybrid Rules and DDI subscription

You choose the two classes you wish to combine. It is best to synergise classes with shared primary and secondary characteristics, otherwise you will be a sub-par character.

This is not right in this absoluteness...

since you usually lose all the benefits of your secondary attribute with a proper race choice you can get very good results:

an eladrin fighter wizard is more than viable: good AC good mobility, very decent offense (fighter weapon talent and kensai focus longsword more than make up for your low low ;) int 18 and str 16

you don´t need implement mastery or fighter armor proficiency. You can do well enough without all those fiddly things.
 

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"You can only use your assassin's shroud power on a turn you use an assassin attack power."

Matches up pretty cleanly to the other damage bonus classes.
 


"You can only use your assassin's shroud power on a turn you use an assassin attack power."

Matches up pretty cleanly to the other damage bonus classes.

Except that the other damage bonus classes are just as effective round 1 as per round 4, whereas the assassin gets penalized for not committing to at least a 4 round attack run...
as-is it's a little tricky to make sure you mount all of your shrouds on a target without it getting eliminated before the shrouds go off, or losing damage points from overkill.

Maybe they're trying to address that, or maybe they're keeping assassin more or less as a continuing dragon article farm.

I could see it just working the way you've guessed, straight up... after all the hybrid classes kind of depend on the player to figure out how to get them to function effectively.
 


Statistically with reasonable to hit numbers the optimal number of shrouds to trigger is 2; big numbers are not always better. The main reason to use 4 is where you can stack them up then pop some sort of leadery to-hit bonus for one round.
 

2 is the best for standard monsters... otherwise 4 is the optimal number.

If you are fighting a solo, you usually can´t do better than stack as many shrouds on it as possible. Best target it for death.
 

In a static, unmoving world, 4 would be best. I noticed last session that nothing sucks more than an enemy dying with unused shrouds on him. If your party focuses fire *at all*, your enemy may not survive to get 4 shrouds on him.

Jay
 

This is not right in this absoluteness...

since you usually lose all the benefits of your secondary attribute with a proper race choice you can get very good results:

an eladrin fighter wizard is more than viable: good AC good mobility, very decent offense (fighter weapon talent and kensai focus longsword more than make up for your low low ;) int 18 and str 16

you don´t need implement mastery or fighter armor proficiency. You can do well enough without all those fiddly things.
i agree with this whole heartedly though in this example i would choose a Genasi over an eladrin but thats largely personal taste. many people make the claim that you NEED two classes that share the same stats and while that situation is optimal, its only really necisary to find two classes that might not be very dependent on their secondary stats.

A fighter wizard can actully work very well together and in this respect is an excellent example of why the hybrid rules are great so long as you map out your character choices; and in the long run and don't mind the possibility of having to wait a few level before your vision works fluently.

this is how i would use the hybrid rules to create an interesting and effective character.

====== Created Using Wizards of the Coast D&D Character Builder ======
level 5
Genasi, Fighter|Wizard
Hybrid Talent: Fighter Armor Proficiency
Arcane Implement Proficiency: Arcane Implement Proficiency (heavy blade group)
Elemental Manifestation: Firesoul
Firepulse: Firepulse Strength

FINAL ABILITY SCORES
Str 18, Con 13, Dex 10, Int 18, Wis 13, Cha 10.

STARTING ABILITY SCORES
Str 15, Con 13, Dex 10, Int 15, Wis 13, Cha 10.


AC: 23 Fort: 18 Reflex: 20 Will: 15
HP: 45 Surges: 8 Surge Value: 11

TRAINED SKILLS
Religion +11, Athletics +8, Arcana +11

UNTRAINED SKILLS
Acrobatics -1, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +2, Heal +3, History +6, Insight +3, Intimidate +2, Nature +5, Perception +3, Stealth -1, Streetwise +2, Thievery -1

FEATS
Level 1: Hybrid Talent (armor prof)
Level 2: Elemental Empowerment
Level 4: Arcane Implement Proficiency

POWERS
Hybrid Fighter at-will 1: Reaping Strike
Hybrid Wizard at-will 1: Thunderwave
Hybrid encounter 1: Icy Terrain
Hybrid daily 1: Lasting Threat
Hybrid utility 2: Shielded Sides
Hybrid encounter 3: Probing Attack
Hybrid daily 5: Acid Mire

ITEMS
Cloak of the Walking Wounded +1, Scale Armor, Adventurer's Kit, Greatsword, Dynamic Longsword +2, Heavy Shield, Summoned Hide Armor +2
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
 

Right. . .but in this case, of a Genasi FighterWizard, Multiclass is much better. If a Genasi Fighter Paragon Multiclasses as a Wizard, he will have half of his attacks as wizard powers that *mark* as a fighter. A max level character like this can mark everyone he sees with Legion's Hold. Awesome!

The hybrid version is a little weaker than that.

Jay
 

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