Wolf72
Explorer
I loved this game for my C64. One of the best all-round creatures was Lion Bear ... soooo here's my conversion, courtesy The Tome of Horrors
Abominations (hybrid template)
Leosirne
Large Beast
HD: 6d10 +18 (51 hp)
Initiative: +1 (+2 Dex, -1 size)
Speed: 40ft
AC: 16 (+5 natural, +2 dex, -1 size)
Attacks: 2 claws +11 melee, bite +6 melee
Damage: claw 1d8+7, bite 2d8+3
Face/Reach: 5x10/x5
Special Attacks: Pounce, Improved grab, rake 1d8 +3
Special Qualities: Scent
Saves: Fort +8, Ref +7, Will +3
Abilities: Str 25 (+7), Dex 15(+2), Con 17(+3), Int 5, Wis 12 (+1), Cha 10
Skills: Listen +6, Move Silently +6, Spot +6
Feats:
Climate/Terrain: forest, mountain/hills
Organization: solitary or pair
Challenge Rating: CR 4
Treasure:
Alignment: Usually Neutral
Advancement: 7-10 (large), 11-18 (huge)
Leosirnes were created by wizards in much the same Owlbears were. Leosirnes are often used as gladatorial contestents or guards.
*****
[edit: Madcoils are done]
[edit: Darkwings are done]
Abominations (hybrid template)
Leosirne
Large Beast
HD: 6d10 +18 (51 hp)
Initiative: +1 (+2 Dex, -1 size)
Speed: 40ft
AC: 16 (+5 natural, +2 dex, -1 size)
Attacks: 2 claws +11 melee, bite +6 melee
Damage: claw 1d8+7, bite 2d8+3
Face/Reach: 5x10/x5
Special Attacks: Pounce, Improved grab, rake 1d8 +3
Special Qualities: Scent
Saves: Fort +8, Ref +7, Will +3
Abilities: Str 25 (+7), Dex 15(+2), Con 17(+3), Int 5, Wis 12 (+1), Cha 10
Skills: Listen +6, Move Silently +6, Spot +6
Feats:
Climate/Terrain: forest, mountain/hills
Organization: solitary or pair
Challenge Rating: CR 4
Treasure:
Alignment: Usually Neutral
Advancement: 7-10 (large), 11-18 (huge)
Leosirnes were created by wizards in much the same Owlbears were. Leosirnes are often used as gladatorial contestents or guards.
*****
[edit: Madcoils are done]
[edit: Darkwings are done]
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