Fieari
Explorer
Inspired by the Death Gate Cycle, I wanted to create an epic template that would mimic an ability described in one of the nastier creatures of the labyrinth. I've written it up as follows:
Obviously a devestating ability, since even if you only encounter one creature like this, you could rapidly be facing hundreds. The question I have though, is what kind of CR adjustment should be given to a creature with this ability? It should be a function based on HD of course, since the key here is that the creatures really need to be killed in a single hit to have the challenge ended. On the other hand, increasing the CR too high above the HD means that by the time you approach the level that you're expected to be able to deal with one of these, any one of these critters wouldn't be a threat to the PCs anyway, since they wouldn't be able to get through their AC or saves. So a careful balance needs to be applied...
Here's a list of average damage a wizard can be expected to deal with a single spell per wizard level, up to 17th where Meteor Swarm is the highest damaging spell but doesn't go up via CL. 3.5, 7, 14, 14, 17.5, 21, 28, 28, 31.5, 35, 42, 42, 45.5, 49, 52.5, 56, 112
Phantasmal Killer and such could be factored in as well, in terms of being able to deal with critters like this.
Any suggestions?
Hyper Regeneration (Su): A creature with this ability heals all damage dealt to it at the begining of its turn, every round, including lost limbs. In order to kill it, it must be brought to -10 hp in a single round. If made unconscious, it automatically stablizes and regains consciousness when it heals. Death effects, including those from vorpal and similar weapons, act as normal.
This regeneration applies to every aspect of the creature. A single drop of blood spilled from a creature with this ability will form into an identicle copy of itself upon landing. After being dealt damage that does not kill it instantly, a copy will form and be combat ready 1d3 rounds later in an adjacent square. This applies to every attack, so if a character has four iterative attacks and deals damage on all four without killing the ant, four copies will be created. Multiple damage types from the same attack are not counted seperately.
Obviously a devestating ability, since even if you only encounter one creature like this, you could rapidly be facing hundreds. The question I have though, is what kind of CR adjustment should be given to a creature with this ability? It should be a function based on HD of course, since the key here is that the creatures really need to be killed in a single hit to have the challenge ended. On the other hand, increasing the CR too high above the HD means that by the time you approach the level that you're expected to be able to deal with one of these, any one of these critters wouldn't be a threat to the PCs anyway, since they wouldn't be able to get through their AC or saves. So a careful balance needs to be applied...
Here's a list of average damage a wizard can be expected to deal with a single spell per wizard level, up to 17th where Meteor Swarm is the highest damaging spell but doesn't go up via CL. 3.5, 7, 14, 14, 17.5, 21, 28, 28, 31.5, 35, 42, 42, 45.5, 49, 52.5, 56, 112
Phantasmal Killer and such could be factored in as well, in terms of being able to deal with critters like this.
Any suggestions?