Rune
Once A Fool
So, for a while now, I've been considering the ramifications of running a campaign with feats, but no ability score increases gained through leveling (possibly in conjunction with the 3d6-in-order-with-one-switch-allowed generation method). Characters would still get racial adjustments and could still increase ability scores with magic items or feats that grant increases. Also, special class features could, as well (the barbarian capstone, in particular. Hypothetical future classes, too).
I may well be missing some unintended ramification, but here's what I think would happen:
But I'm sure y'all will see something I'm not. Discuss!
I may well be missing some unintended ramification, but here's what I think would happen:
- High level characters look more different from each other than in standard 5e (not just because the don't max out stats, but also because they'll instead pick up multiple feats through their careers).
- Half-feats look more attractive. This could possibly take some of the punch out of the (perceived) overpowered feats (GWM and Sharpshooter). Certainly, it will make taking -5 to hit a harder choice.
- Bounded Accuracy would be more bounded. Even so, the theoretical power increase that feats provide should keep PCs viable.
- In a funny way, this seems like it would be more of an old-school feel than a featless game would. At least to me, one of the defining characteristics of pre-3e D&D was that the framework of your character, the ability scores that define who s/he is, are almost never going to change. Put another way, each set of stats had its own personality--and kept it.
But I'm sure y'all will see something I'm not. Discuss!
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