Illithidbix
Explorer
I really like this idea but after reading the posts I do have some concern about the same feats appearing over and over again...
... time to look at what's available in the DMs Guild!
Would a ASI-less game be mitigated by bloat?
Not really; from what I recall of the height of the sea of feats in 3E and 4E you mostly saw the same Feats (or chain of feats) being taken over and over again. Because they were just mathematically better.
Except by people who had no interest/unaware of optimisation.
I like the idea in principle, but I think it needs to be approached from the opposite direction to make it work.
It needs the players to want to use feats to create mechanically varied and unorthodox characters with encouragement from the DM to write a game that caters to such characters better than high Damage-per-turn. That's easy enough really.
In a game I'm playing in at the moment my friend is playing a firebending inspired Monk (basically a female Zuko) who took Magic Initiate to get Produce Flame, Create Bonfire and Endure Elements. She's got a ton of millage out of it.
But again, it was player-led, I'm not sure how well it would work from the DM pushing it unless the players were likewise enthusiastic about the idea.
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