Table 36:
Secondary Skills
D100
Roll Secondary Skill
01–02 Armorer (make, repair & evaluate armor and weapons)
03–04 Bowyer/Fletcher (make, repair & evaluate bows and arrows)
05–10 Farmer (basic agriculture)
11–14 Fisher (swimming, nets, and small boat handling)
15–20 Forester (basic wood lore, lumbering)
21–23 Gambler (knowledge of gambling games)
24–27 Groom (animal handling)
28–32 Hunter (basic wood lore, butchering, basic tracking)
33–34 Jeweler (appraisal of gems and jewelry)
35–37 Leather worker (skinning, tanning)
38–39 Limner/Painter (map making, appraisal of art objects)
40–42 Mason (stone-cutting)
43–44 Miner (stone-cutting, assaying)
45–46 Navigator (astronomy, sailing, swimming, navigation)
47–49 Sailor (sailing, swimming)
50–51 Scribe (reading, writing, basic math)
52–53 Shipwright (sailing, carpentry)
54–56 Tailor/Weaver (weaving, sewing, embroidery)
57–59 Teamster/Freighter (animal handling, wagon repair)
60–62 Trader/Barterer (appraisal of common goods)
63–66 Trapper/Furrier (basic wood lore, skinning)
67–68 Weaponsmith (make, repair, & evaluate weapons)
69–71 Woodworker/Carpenter (carpentry, carving)
72–85 No skill of measurable worth
86–00 Roll twice (reroll any result of 86-00)