I've DMed 5e so far for 3 different gaming groups (plus one PbP game, not considered here) and all those groups were mostly of beginners, so I never actually told them that this action exists in the game as a combat option. When I have beginners, I purposefully keep things simple
Good call.
Back to my yesterday's musings, I was asking myself why not try to explicitly tell the player myself about the
ready action, and see how they use it? So I went to take a second look at the PHB description of it, and then I searched the Sage Advice compendium and website to have a better picture. And my conclusion was:
why bother?
Sometimes, complexity is the price of simplicity. They clearly wanted to avoid your initiative order changing in combat, so no Delay, and Ready uses your Reaction. Simple, right?
...
It's more clunky and complicated that it really needed to be, otherwise there wouldn't be so many Sage Advice about it (and you pretty much need to read those to understand how Ready works with or against spellcasting).
Heh. ;|
And it doesn't seem a generally useful tactic. The main dealbreaker is how your readied action takes effect after the trigger...Overall, except presumably in corner cases, it doesn't really sound to me like readying any action against any trigger is worth. You're better off just taking your action now than to wait until a trigger.
And you give up any other use of your already precious Reaction.
Ready is marginal at best, as well as oddly complicated for trying to be simple. But, you have to think: 'who uses ready?' Characters who don't have anything worthwhile to do on their turn. The normally-melee character with every foe too far out of range. The character who can't see any foes (because they're all invisible or hidden or whatever). The character with nothing that can affect any of the currently target-able enemies for some transient reason. Etc...
In other words, ready is there to give the guy with no options a bad alternative, so he can't claim he's useless and just indignantly stalk away from your table, never to return, but he's still just as screwed as you intended him to be when you set up the situation.
Yep, even the stuff that seems dumb or pointless is all about DM Empowerment. ;P
But I suppose that other gaming groups are using it regularly, so I gotta ask: how often do you use the Ready action, and what is your typical use of it?
Seriously, though, yes, Ready has gotten used now and then. Like any other action declaration, I use judgement in resolving it rather than sticking to any real or imagined RAW. So if a player wanted to ready an attack or grapple or whatnot to 'interrupt' a spell being cast, or get in the way of an attack or whatever he feels it's important/useful to do with some timing rather than right now, he can make the attempt.
Please don't just play devil's advocate or come up with fabricated scenarios where you
think you would use it... I want to hear
real stories of players/DM using the ready action satisfactorily, so that I can convince myself it's worth telling my own players about it
It's not worth telling them about, though, honestly. If a player declares an action that Readying would help resolve, use it - explain it in that context - and move on after, no different than any other ruling for being loosely based on an existing, complicated/problematic rule.