This is one of the funniest threads I've seen in a long time. Thanks, Dagger75!
Hang in there
I've been in plenty of groups where things seemed to constantly go wrong. A friend and I once spent an hour trying to get into a door on a space ship in an old WEG d6 Star Wars game. Couple of battle-hardened rebel alliance special forces warriors with combat skills to make the Empire flinch, and we
couldn't open A DOOR. We got schooled in plenty of fights along the way, too. Good times
There's an old saying in military circles: No plan survives first contact with the enemy. This is probably one of those immutable laws of the universe. So don't sweat it (too much) when a plan doesn't work out like you hoped.
It can be tough sometimes, too, when a DM has access to your information (you declare a plan of action) AND the enemy's information. I'm not accusing Morpheus of meta-gaming on his side of the screen, but sometimes the DM can see all (or most) of the angles when the players can't.
Tzarevitch said:
My group (we've gamed together for more or less 9 years now) actually plans with such ruthless efficiency that it would put the Borg to shame. They make sure when characters are created that most of the bases are covered . . . My PCs clear dungeons with mathematical precision. They use the Law of Square Maps to figure out the likely size of internal spaces. They also run detect secret doors spells and wave elves and dwarves past all surfaces to make sure they find all of the doors/hidden compartments/unnatural constructions.
Do they get . . . bored, at all? Sounds kinda . . . lackluster, stagnant . . . Do you get bored with that kind of rinse-and-repeat approach?
Tzarevitch said:
I ran a Dark Sun game for them years ago where in one adventure they realized the highest value treasure in the adventure was the steel front doors to the ancient keep. They launched a diversionary attack and then removed the front doors and then pulled the ancient nails up from the rotting floors inside the main door and fled with them too. They then checked back every few days to see when their enemies had relaxed their guard before they came back for the dungeon itself.
Now that's pretty cool!
Good story point, development, planning, and a nice twist on the old raid-the-dungeon scenario.
Warrior Poet