I am part of the most incompetent adventuring group.

Rel said:
The one concrete bit of advice that I can offer is that when the opportunity to tackle a problem presents itself, pick "Act Quickly" over "Plan Completely". A mediocre plan enacted quickly is more fun than the perfect plan that takes several hours to come up with, any day of the week. I have to remind myself of this often because my natural tendency is to endlessly refine any plan to the point that I've wasted the majority of the game session doing so. A bad plan may get you into trouble but being in trouble and figuring a way out of that trouble is more fun than sitting around planning is most of the time.

Cause acting on our first instict has gotten us into many problems as well.

Adventure noted by Morpheus... We see the cart, our first reaction is to race and meet. Well a lighting bolt sends the lower guy away, no problem I will take it, the rest of the party catching up. A magic Missle to the horse I fall and the rest of the party decides to stop. Too much fire power for us it seems.

We get to town and being broke Gather Information doesn't really help, well we go to a DragonMarked house one of the players belongs to. ANOTHER debt owed we get a clue. We go there and stare blankley at the gate letting in all these people. We had no idea how to get in. We have no money cause we keep getting defeated by the bad guys and they take our stuff, hence the comment. So no diguises, so we decide to by copper drinks and wait till the party ends. We get ambushed by some guy we ticked off. I don't know why he has vendetta against us, he beat us once now its just mean.
 

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Morpheus said:
Outside of the Aundarian Embassy, a crowd had gathered after the shenanigans inside. The PCs kept asking around for a "tall, thin guy with long white hair who goes by the name of Lucan'. Eventually, they will be heard by the right people who will put them on the right track.

My favorite quote from this session: Gnome Guard to crowd, "Step back! There is nothing to see here. Move along now."

My fave was "GUARDS SHES SMUGGLING A GNOME IN HER UNDERGARMENT!"
 

Dagger75 said:
"We are the group the bad guys level up on."
:lol:

Classic.

Everyone gets a run of bad luck with the dice - consider Bobitron's recent run in my PbP Modern game...
Bobitron said:
Spot: 4
Initiative: 1
...and my incredible luck rolling continues. That make four ones and one two in seven rolls.
Happens to everyone once in awhile.
 

Dagger75 said:
So no diguises, so we decide to by copper drinks and wait till the party ends. We get ambushed by some guy we ticked off. I don't know why he has vendetta against us, he beat us once now its just mean.

1. Your party isn't set up for investigation. At a guess, your sorceror has nothing but combat spells, right?

2. Your DM is out to get you. I can't think of another reason (as a GM) that I would interrupt someone's stakeout, especially with something as non-plot related as "a bad guy who already beat us up and took our stuff".
 

Saeviomagy said:
2. Your DM is out to get you. I can't think of another reason (as a GM) that I would interrupt someone's stakeout, especially with something as non-plot related as "a bad guy who already beat us up and took our stuff".

How is a continuing villain not plot related? It might not* be related to the plot involving the stakeout, but I don't know of any law that says Thou Shalt Have No Subplots.

*And maybe it is related; maybe the Old Foes are working for New Bad Guy. It happens -- just ask Brisco County how many times he ran into Pistol Pete working for some other mastermind... ;)
 

Dagger75 said:
Cause acting on our first instict has gotten us into many problems as well.

Adventure noted by Morpheus... We see the cart, our first reaction is to race and meet. Well a lighting bolt sends the lower guy away, no problem I will take it, the rest of the party catching up. A magic Missle to the horse I fall and the rest of the party decides to stop. Too much fire power for us it seems.

We get to town and being broke Gather Information doesn't really help, well we go to a DragonMarked house one of the players belongs to. ANOTHER debt owed we get a clue. We go there and stare blankley at the gate letting in all these people. We had no idea how to get in. We have no money cause we keep getting defeated by the bad guys and they take our stuff, hence the comment. So no diguises, so we decide to by copper drinks and wait till the party ends. We get ambushed by some guy we ticked off. I don't know why he has vendetta against us, he beat us once now its just mean.

I feel for you. Though I have to tell you this made me almost spill tea over my keyboard because I was laughing so hard.

Our group is pretty bad too. The only reason the bad guys don't win is sheer fire power and dumb luck on our part. We come up with these great plans but once the action starts somenody will deviate from the plan and everything goes to hell.
 


Saeviomagy said:
1. Your party isn't set up for investigation. At a guess, your sorceror has nothing but combat spells, right?

2. Your DM is out to get you. I can't think of another reason (as a GM) that I would interrupt someone's stakeout, especially with something as non-plot related as "a bad guy who already beat us up and took our stuff".

First of all this adventure is set up for four level four charecters. Maybe your dm needs to retool the encounters. This can be a big pain in the butt and I hate doing it but oh well. Secondly the DM is not out to get them, I think he was trying to help. I'm running this module too.

If you were my party a dragon wouldve eaten you and we would have rolled up new charecters and stuck to dungeon crawls. You guys couldnt come up with any other way to get inside? Maybe sneak in? Do you have a rogue? And dont you have a letter of credit?
 
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