iserith
Magic Wordsmith
Originally posted by iserith:

T H E S I T C H
Princess Lilac (or Prince Lotus, if you like), heir to the Enchanted Domain of the Fey Folk, has been abducted by The Lizard King, a maniacally evil lizardman with ambitious plans, and his scaly subjects. The tribal shaman has read the entrails of a catoplebas and learned of a rare celestial event, a night when the two moons will be consumed by the shadow of Sess'inek. This marks a time when the Shadowfell is coterminous with a ley line that slices through the Oozing Bog of Ugh. On this night, an offering of noble fey blood can be used to transform The Lizard King into a powerful shadow dragon.
The adventurers have been hot on the trail of the lizardfolk, pushing deep into their swampy domain in an effort to rescue Princess Lilac and prevent The Lizard King from completing his dark metamorphasis. As they arrive on the scene, the ritual is nearly complete: Princess Lilac is lashed to a huge dragon's skull atop a pile of skeletons which drains her lifeforce and powers a spinning whirlpool in the muck where The Lizard King is transforming.
Will the heroes be able to rescue Princess Lilac before her noble essence is stolen away and prevent The Lizard King from becoming a fearsome dragon?
T H E K I N G ' S C O U R T
Shetharularor, The Lizard King (MM pg. 205)
Sazglaur, lizardfolk shaman (MM pg. 205)
7 lizardfolk (MM pg. 204)
Princess Lilac, a noble (MM pg. 348, modified to reflect elf traits)
Possibly:
Adult Black Dragon (MM pg. 88, modified with shadow dragon template on pg. 84-85)
While Shetharularor swims in a whirlpool of swamp water, bathing in the power of the Shadowfell, Sazglaur chants praises to Sess'inek, a tanar'ri demon lord. Seven lizardfolk warriors - the fiercest of the Forked Tongue tribe - witness the transformation and guard against interference. The Lizard King will dive beneath the water to avoid being killed before the ritual is completed if he must. The lizardfolk do what they can to keep the adventurers away from Princess Lilac.
Princess Lilac is currently having her fey essence drained by the evil magic of the skull altar. Her arms are outstretched, wrists tied with vines to the two horns of the dragon skull. At the end of each round, Princess Lilac loses 2 hit points. When she reaches 0 hit points, The Lizard King transforms into a shadow dragon if he is still alive. (Because The Lizard King and his tribe claim the Oozing Bog of Ugh, it becomes the dragon's lair for the purposes of Lair Actions.) The dragon tries to drive off its enemies, standing its ground only until reduced to 25% of its hit points at which point it flees, vowing revenge.
The "I Can Do Anything" Option: If Princess Lilac is taken from the altar before she is reduced to 0 hit points or the altar is disrupted, The Lizard King transforms, but is not imbued with the power of the Shadowfell. As a result, he becomes an adult black dragon without the shadow dragon template. This option makes this encounter a bit more difficult.
T H E O O Z I N G B O G O F U G H
Dry Land (or not): As the ritual draws to an end, The Lizard King's draconic presence begins to transform the land. The relatively dry land upon which the adventurers walk when they arrive begins to change into a sucking morass. Any enemy that ends its turn in this muck must make a DC 12 Strength saving throw or start to sink and is restrained. Once restrained, escape requires an action and a DC 12 Strength check. Three consecutive failures means the creature is pulled under and is at risk of suffocation.
Lilipads: These large lilipads look like they could support the weight of a man, but at best they can support Small creatures. The beauty of the water lilies thriving in such a dark place is inspiring to Princess Lilac. If she is given a flower, she regains 2 hit points.
Log Rafts: Thatched huts made of damp reeds and mud are built upon rafts of logs lashed together with vines. They are not attached to anything so they can be moved around with an appropriate amount of effort. Because they are constantly soaked in water, they are not flammable, nor are the huts themselves. Inside each hut are primitive tools, weapons, and animal trophies, plus a small amount of treasure. Large fires burn in the center of two of the rafts.
Skull Altar: On one of the log rafts, the lizardfolk shaman has gathered a pile of skeletons, victims of his tribe's raids on civilized lands. Atop the pile of skeletons is a very large dragon skull decorated with primitive symbols painted in blood. Princess Lilac is tied to the skull and as it drains away her life force, the ocular cavities of the dragon light up with a baleful glow. A dispel magic or similar effect can suppress the draining effect of the skull altar (DC 15) for 1d4 rounds.
Swamp Water: Any given spot in the murky water is as deep in feet as it is far from the dry land to a maximum of 60 feet. The water is muddy and filled with vegetation which makes any creature completely submerged within it heavily obscured.
Whirlpool: The magic of the altar and the power of the ley line on this night of darkness creates a whirlpool in the murky water of the bog. Any creature without a swim speed that is in the whirlpool at the end of its turn must make a DC 15 Strength save or be moved 15 feet counter-clockwise and be pulled under the water to a depth of 15 feet. Getting away from this effect requires an action to make a DC 15 Strength check. Creatures with a swim speed can choose to go with the flow. The whirlpool dissipates when the ritual is completed or disrupted.
__________________________________________________________________________________________________
How would you or your players (if you're DM) take on this challenge? What would you add or change? As always, constructive feedback is welcome and if you use this is in your campaign, let me know how it went!

T H E S I T C H
Princess Lilac (or Prince Lotus, if you like), heir to the Enchanted Domain of the Fey Folk, has been abducted by The Lizard King, a maniacally evil lizardman with ambitious plans, and his scaly subjects. The tribal shaman has read the entrails of a catoplebas and learned of a rare celestial event, a night when the two moons will be consumed by the shadow of Sess'inek. This marks a time when the Shadowfell is coterminous with a ley line that slices through the Oozing Bog of Ugh. On this night, an offering of noble fey blood can be used to transform The Lizard King into a powerful shadow dragon.
The adventurers have been hot on the trail of the lizardfolk, pushing deep into their swampy domain in an effort to rescue Princess Lilac and prevent The Lizard King from completing his dark metamorphasis. As they arrive on the scene, the ritual is nearly complete: Princess Lilac is lashed to a huge dragon's skull atop a pile of skeletons which drains her lifeforce and powers a spinning whirlpool in the muck where The Lizard King is transforming.
Will the heroes be able to rescue Princess Lilac before her noble essence is stolen away and prevent The Lizard King from becoming a fearsome dragon?
T H E K I N G ' S C O U R T
Shetharularor, The Lizard King (MM pg. 205)
Sazglaur, lizardfolk shaman (MM pg. 205)
7 lizardfolk (MM pg. 204)
Princess Lilac, a noble (MM pg. 348, modified to reflect elf traits)
Possibly:
Adult Black Dragon (MM pg. 88, modified with shadow dragon template on pg. 84-85)
While Shetharularor swims in a whirlpool of swamp water, bathing in the power of the Shadowfell, Sazglaur chants praises to Sess'inek, a tanar'ri demon lord. Seven lizardfolk warriors - the fiercest of the Forked Tongue tribe - witness the transformation and guard against interference. The Lizard King will dive beneath the water to avoid being killed before the ritual is completed if he must. The lizardfolk do what they can to keep the adventurers away from Princess Lilac.
Princess Lilac is currently having her fey essence drained by the evil magic of the skull altar. Her arms are outstretched, wrists tied with vines to the two horns of the dragon skull. At the end of each round, Princess Lilac loses 2 hit points. When she reaches 0 hit points, The Lizard King transforms into a shadow dragon if he is still alive. (Because The Lizard King and his tribe claim the Oozing Bog of Ugh, it becomes the dragon's lair for the purposes of Lair Actions.) The dragon tries to drive off its enemies, standing its ground only until reduced to 25% of its hit points at which point it flees, vowing revenge.
The "I Can Do Anything" Option: If Princess Lilac is taken from the altar before she is reduced to 0 hit points or the altar is disrupted, The Lizard King transforms, but is not imbued with the power of the Shadowfell. As a result, he becomes an adult black dragon without the shadow dragon template. This option makes this encounter a bit more difficult.
T H E O O Z I N G B O G O F U G H
Dry Land (or not): As the ritual draws to an end, The Lizard King's draconic presence begins to transform the land. The relatively dry land upon which the adventurers walk when they arrive begins to change into a sucking morass. Any enemy that ends its turn in this muck must make a DC 12 Strength saving throw or start to sink and is restrained. Once restrained, escape requires an action and a DC 12 Strength check. Three consecutive failures means the creature is pulled under and is at risk of suffocation.
Lilipads: These large lilipads look like they could support the weight of a man, but at best they can support Small creatures. The beauty of the water lilies thriving in such a dark place is inspiring to Princess Lilac. If she is given a flower, she regains 2 hit points.
Log Rafts: Thatched huts made of damp reeds and mud are built upon rafts of logs lashed together with vines. They are not attached to anything so they can be moved around with an appropriate amount of effort. Because they are constantly soaked in water, they are not flammable, nor are the huts themselves. Inside each hut are primitive tools, weapons, and animal trophies, plus a small amount of treasure. Large fires burn in the center of two of the rafts.
Skull Altar: On one of the log rafts, the lizardfolk shaman has gathered a pile of skeletons, victims of his tribe's raids on civilized lands. Atop the pile of skeletons is a very large dragon skull decorated with primitive symbols painted in blood. Princess Lilac is tied to the skull and as it drains away her life force, the ocular cavities of the dragon light up with a baleful glow. A dispel magic or similar effect can suppress the draining effect of the skull altar (DC 15) for 1d4 rounds.
Swamp Water: Any given spot in the murky water is as deep in feet as it is far from the dry land to a maximum of 60 feet. The water is muddy and filled with vegetation which makes any creature completely submerged within it heavily obscured.
Whirlpool: The magic of the altar and the power of the ley line on this night of darkness creates a whirlpool in the murky water of the bog. Any creature without a swim speed that is in the whirlpool at the end of its turn must make a DC 15 Strength save or be moved 15 feet counter-clockwise and be pulled under the water to a depth of 15 feet. Getting away from this effect requires an action to make a DC 15 Strength check. Creatures with a swim speed can choose to go with the flow. The whirlpool dissipates when the ritual is completed or disrupted.
__________________________________________________________________________________________________
How would you or your players (if you're DM) take on this challenge? What would you add or change? As always, constructive feedback is welcome and if you use this is in your campaign, let me know how it went!
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