Red wizards civil war or get together to conqueor areas. North unites and tries to bring winter down with them.
Go get Murder in Baldur's Gate, Legacy of the Crystal Shard, Scourge of the Sword Coast and Dead in Thay.
Red wizards civil war or get together to conqueor areas. North unites and tries to bring winter down with them.
It's a lot worse than that, as Greyhawk doesn't really have Tiamat or Elemental Evil!
One of the important things to understand about Greyhawk is that, although it's the origin of a lot of D&D material, the link of that material to the setting is often not as strong as you might expect. The Queen of Chaotic Dragons" appeared in Supplement I: Greyhawk (1975), and so might have been part of the early D&D games when Greyhawk was the only setting - most of what appears in "Greyhawk" is considered generic D&D. She is first actually named "Tiamat" in the first Monster Manual (1977). She only gets one passing mention in the Babylonian mythos section of Deities and Demigods - apparently Marduk's battles with Tiamat are legendary - and is listed as a lesser god in the Nonhumans section with no further details forthcoming.
She got raised to the rank of deity by Len Lakofka in Dragon #38 (published about the same time as Deities & Demigods), and at that point she basically disappears from things related to Greyhawk (except for a couple of modules by Frank Menzter which aren't normally considered Greyhawk adventures).
Tiamat's doppleganger, Takhisis, appears in memorable fashion in the Dragonlance Saga, and that's the biggest influence Tiamat has had on the game.
Meanwhile, Tiamat makes her first appearance in a Forgotten Realms product in H4: The Throne of Bloodstone (1988), where the players are told that the Wand of Orcus can only be destroyed by bathing it in her heart's blood. (And yes, the PCs do encounter her). She pops up in other Realms products from time to time, in particular the Draconomicon (1990), which places her very firmly in the Realms.
All of which is a long way of saying that Tiamat is part of "generic" D&D - the core underpinnings of the game which we then put setting material on top of. There's no special connection to Greyhawk at all, and she's certainly never really been part of any important Greyhawk adventure or product.
On the other hand, Elemental Evil...
The Temple of Elemental Evil is a core part of Greyhawk mythology. In fact, its one of the few bits of Greyhawk mythology we have, and one of the few important sites that gets a mention in the "Brief History of Eastern Oerik", which appears in both the 1980 Greyhawk folio and the 1983 boxed set. Of course, it's mention in the Village of Hommlet (1979), but it would be five years - and after Gary left the company - that the actual site itself was detailed (1985), with the manuscript finished by Frank Mentzer.
However, it's not the only Elemental Evil. In 1981, the Fiend Folio came out and amongst its monsters were the five Princes of Elemental Evil, designed by Lewis Pulsipher, one of the significant figures of gaming. Interestingly, it seems that the manuscript of the Folio may have been completed in 1979 - for Games Workshop - before it eventually got published as the first product of TSR (UK) (see the Acaeum).
The Princes of Elemental Evil have hardly been used. Monte Cook decided to put one in his Return to the Temple of Elemental Evil, which made sense - sort of - but the original adventure mentions them Not At All.
And here we run into one of the conceptual problems of later developers in Greyhawk. The original story for the Temple probably involved Lolth. Then things got changed around, and the published product has Iuz and Zuggtmoy setting up the temple. Well, mostly Zuggtmoy, the Demon Lady of Fungi. Why Elemental Evil? Because she thinks its more attractive than Fungi to worshippers. She probably had a point. Blasting people with (evil) fire is a lot better than feeding them mushrooms. But there's no real *power* of elemental evil in her worldview. Instead, she's just harnessing the power of the elemental planes to evil ends. This is in sharp distinction to Lewis Pulsipher's Princes of Elemental Evil.
At this point we have the Greyhawk conception of elemental evil against the generic D&D conception of the Princes of Elemental Evil. They're two different things.
And then we get to the complications. Gary Gygax included in his D&D adventures two rather unusual deities. Tharizdun and the Elder Elemental God. They were not intended to be the same thing. Here's Gary on them from Oerth Journal #12:
"The Elder Elemental God I saw as a dark creative deity, one that spun form out of chaos in his portion of one universe, then lost control of his creation--as is the story with so many deities of this sort in the mythology of various peoples of earth, from Babylonian and Egyptian on. Tharizdun is a larger and more pervasive force that is multiversal but not omnipresent. That is what he sought, of course, along with omnipotence. Tharizdun failed on both accounts."
"The EEG was indeed meant by me to have a place in the very nethermost recesses of the ToEE. An anomaly there allowed him to manifest a portion of himself, and by doing the wrong (right from the DM’s point of view) thing the adventurers could release him also! Of course that would counter somewhat the freeing of Zuggtmoy, had she been loosed, so on balance it could serve to redress that error. But, alas, I was too busy with other things at the time when the project was being completed. As it was already quite hefty, I decided to omit any mention of this to Frank Mentzer, and so the ToEE was released with only the Eye of Fire as a clue to what I should have included in the adventure."
The Eye of Fire is the symbol used by the elemental cultists, which is also the symbol of the EEG in the Giant/Drow adventures. (It's misdrawn in the Hommlet adventure...)
Of course, Monte Cook decided that the EEG and Tharizdun were one and the same, and so wrote in RttToEE a story where Iuz and Zuggtmoy were the dupes of Tharizdun, who was using them all to get freed... Thus, the Elder Elemental Eye turns up. And lovers of Gygaxian Greyhawk get very annoyed!
However, note what Gygax uses to describe Tharizdun: "multiversal". It seems fair to have Tharizdun turn up in the Realms when he's described as such... unfortunately, we have to deal with the conflation of him and the EEG.
(In fact, this use of Tharizdun is some way from the original Greyhawk conception of him...)
Cheers!
As opposed to the second rehash of the Elemental Evil storyline?So the only stories worth doing in the Realms are rehashes of the ones they've already done.
In a way yes. The realms have too much lore that we don't have any lore about. Aka stuff that is only given a short paragraph in passing and then never expanded on. And when asked about it, e.g. on Candlekeep, the answer is "Sorry, under NDA" in the majority of cases.The Realms has so much lore, there's no reason to make any new lore,
Who indeed? Why not use one of their limited release slots to finally give spotlight to one of several dozends FR specific evils, who so far had nothing more than a few lines as an aside?Who needs to introduce Elemental Princes into the Realms, when they already have so many other things they've already written about in countless sourcebooks before
As opposed to the second rehash of the Elemental Evil storyline?
Go get Murder in Baldur's Gate, Legacy of the Crystal Shard, Scourge of the Sword Coast and Dead in Thay.
FR never had elemental princes trying to enter.
Do any of us actually know anything about this storyline other than the term "elemental evil" and the elemental princes? How do we know it's a rehash of the original ToEE or RToEE? Or are we just all guessing?
Morrus said:Princes of the Apocalypse (March 17, 2015; hardcover; $49.95) -- A Dungeons & Dragons Adventure.
Abolish an Ancient Evil Threatening Devastation in this Adventure for the World’s Greatest Roleplaying Game
Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. It is up to adventurers from heroic factions such as the Emerald Enclave and the Order of the Gauntlet to discover where the true power of each prophet lay, and dismantle it before it comes boiling up to obliterate the Realms.
A super-adventure for the Elemental Evil story arc, Princes of the Apocalypse provides everything a Dungeon Master needs to create an exciting and memorable play experience.
Fans of the DUNGEONS & DRAGONS Roleplaying Game can get a sample of what this product has in store for them through the D&D Encounters(TM) in-store play program.
Adventure design and development by Sasquatch Game Studio LLC.
http://www.enworld.org/forum/conten...-PRINCES-OF-THE-APOCALYPSE-for-D-D-5E-in-2015!
Don't forget the old Forgotten Temple of Tharizdun module.
There were 2 Drizzt novels in 2014 (Night of the Hunter, Rise of the King) and there will also be two in 2015 (Vengeance of the Iron Dwarf and Archmage).The newest Drizzt book came out in 2012