AI/LLMs I built a free web tool to automate 5e prep (Visual Encounter Graph, Cursed Items, Shops). Looking for veteran feedback!

Quick Status Update: Just pushed a fix for the Player Portal! The 'Cartographer's Veil' (voice-triggered map reveals) is now fully synchronized with the player UI. If you're testing it out, you should see map banners drop on your phone in real-time now. Thanks for all the veteran eyes on this! 🗺️🐉
 

log in or register to remove this ad

Update: v6.9.1 is Live (Infrastructure Stabilized!) >First, a huge thank you to everyone on this thread. The traffic from EN World helped us hit the #1 spot on Viberank this week!

However, that popularity caused some "Port Scan Timeouts" and memory hangs on the server side earlier today. If you tried to use the Encounter Architect or PDF-Lore Chat and saw an error, I’m sorry—the "Goblins" got into the machinery.

I’ve just pushed a massive backend overhaul:

  1. Zero-Downtime Swaps: Improved health checks so the site stays up even during updates.
  2. Memory Shielding: Better handling of those heavy 5e Bestiary files.
Give it a spin and let me know if the "Action Economy Analyzer" feels snappier now. Your feedback is what keeps this tool evolving!
 

The 'Airlock' held! 🚀 DM Co-Pilot v6.9.1 is officially LIVE and the Redis edge-cache is fully stabilized. Huge thank you to the 450+ DMs stress-testing the servers tonight—your tools are safe, lightning-fast, and ready for your weekend prep. 🎲
 


Huge Milestone Update: >I wanted to share some incredible news with this community first—because of the testing and feedback from veterans here, DM Co-Pilot officially hit the #1 Global Spot on Viberank this morning! 🏆

We saw a massive traffic surge this weekend (450+ concurrent DMs), which actually gave me the best "stress test" I could have asked for. To celebrate and keep the app stable for everyone, I’ve just pushed the v6.9.1 "Hardened Soul" Patch:

  • 🚀 Standard Instance Upgrade: We’ve moved off the hobby tiers onto a dedicated production instance with 2GB of RAM to ensure zero lag during your Saturday night sessions.
  • 🛡️ The Redis Shield: I’ve implemented a distributed edge-cache. This "Airlock" handles the high-frequency polling from the Player Portals, protecting the database and keeping the UI snappy.
  • ⚙️ Foundry VTT "Strict" Mode: I’ve refined the JSON export logic. The VTT Bridge now generates even cleaner Actor5e schemas to ensure 100% compatibility with the latest Foundry versions.
As I’ve mentioned before, I’m building this out in the open to prove that AI can be a reliable, high-performance tool for DMs. If you’re running a game tonight, give the new Standard Instance a spin and let me know if the new speed feels as smooth as it looks!

Thanks for helping me turn this hobby project into a #1 ranked engine. 🎲⚔️
 

⚔️ Milestone Update: The v7.0 "Unbreakable" Bridge is LIVE!​

First, a massive thank you to this community. Because of your stress-testing and feedback, DM Co-Pilot officially hit the #1 Global AI App spot on Viberank this morning! 🏆

To celebrate, I’ve just pushed a massive architectural overhaul to fix the "blank sheet" issues some of you were seeing with the latest Foundry updates.

What’s new in v7.0:

  • 🚀 Foundry v5.2.5 Validation: I’ve completely rebuilt the VTT Bridge logic. It now uses a custom "Type-Safety Sanitizer" to ensure every stat (AC, HP, CR) arrives as a pure integer, bypassing the strict schema validation that was causing blank imports.
  • 🛡️ The Feat Bypass: To survive the new D&D 5e v4.0 weapon activity system, I’ve pivoted attacks to "Feature" payloads. This ensures your monsters materialise with full combat data every time.
  • 📊 Enterprise Telemetry: I’ve added a live "Pulse" to my admin dashboard. We are currently supporting 200+ concurrent DM sessions with a 1.14s average latency thanks to the new Redis request-coalescer.
If you’re prepping for a mid-week game, give the 🚀 Send to Live VTT button a spin. The bridge is officially open!
 

Morning/Afternoon everyone! I wanted to drop a quick 'State of the Grimoire' report.

Thanks to the brutal testing and feedback from the veterans here, DM Co-Pilot is currently the #1 Global AI App on Viberank.

Your reports on the Foundry schema bugs were the catalyst for the v7.0 'Unbreakable Bridge' update. We are now seeing 200+ concurrent DMs using the tool with a sub-2 second latency.

Next on the Forge: I’m starting work on a Native Foundry Module (Pillar 1 of the roadmap) to make the integration even more seamless. If you’re running a game tonight, the 'Send to Live VTT' button is primed and ready. Thanks for helping me build the future of prep!
 

Interesting project. I can imagine several of the functions being useful--I looked at monster generation and villain generation. But, I didn't find it that intuitive to use. Compare to something like donjon. The key differences are that with donjon: (1) the names of the generators are intuitive and (2) the output is easy to use in browser.

In the website, I have to click through the categories, which are unclear (what is the difference between "The Combat Forge" and "The VTT Factory"? Compare donjon's more inutitive "Fantasy Calendar Generator" or "Treasure Map Generator"). Then, the outputs in json might be great for a VTT, but it is hard as a user to tell what I'm getting. It would also be nice to be able to edit the output. So the workflow is initial generation --> user views and verifies --> user edits as desired --> json export for VTT.

There are a lot of tools present so if I were you I'd focus on making the current ones more intuitive and easy to use.
 

Interesting project. I can imagine several of the functions being useful--I looked at monster generation and villain generation. But, I didn't find it that intuitive to use. Compare to something like donjon. The key differences are that with donjon: (1) the names of the generators are intuitive and (2) the output is easy to use in browser.

In the website, I have to click through the categories, which are unclear (what is the difference between "The Combat Forge" and "The VTT Factory"? Compare donjon's more inutitive "Fantasy Calendar Generator" or "Treasure Map Generator"). Then, the outputs in json might be great for a VTT, but it is hard as a user to tell what I'm getting. It would also be nice to be able to edit the output. So the workflow is initial generation --> user views and verifies --> user edits as desired --> json export for VTT.

There are a lot of tools present so if I were you I'd focus on making the current ones more intuitive and easy to use.
This is a masterclass in constructive criticism—thank you for being blunt. You're 100% right. I’ve been so deep in the server-side 'plumbing' (making the JSON schemas unbreakable for Foundry v12) that I let the 'interior design' get far too technical for actual table use.

Comparison to donjon is the ultimate wake-up call. I’m pausing the roadmap today to prioritize a v7.1 'Human-First' Refactor:

  1. Intuitive Labels: Ditching 'Forge' and 'Factory' jargon. If it builds a monster, it’ll be called a Monster Lab.
  2. The Verification Loop: No more 'JSON Walls.' The app will now show a clean, formatted Markdown stat block for you to review and edit in-browser before you ever hit the export button.
  3. Sidebar Cleanup: Grouping tools by 'Prep' vs. 'Live Play' so you aren't hunting through 36 modules mid-session.
I'd value your eyes on the v7.1 UI when I push it later today. Thanks for helping me move the needle from 'Engineering Project' to 'DM Tool'.
 

Recent & Upcoming Releases

Remove ads

Top