Silent Cartographer
Explorer
I distinctly remember getting through the line for GenCon preregs to pick up my reserved copy of the brand new 3E PHB. I had left a two hour block in my con schedule open just to sit down and enjoy the book. I gave up trying to stave off sleep after valiantly struggling with the book for half an hour. I wandered off looking for something else to do, marveling at both the awesomeness of the new rules and the way that WotC had mananged to make the D&D read like 300 pages of boardgame rules. I could see at the time why they took that approach, but I was dissapointed nevertheless.
I was later much more successful in absorbing the book by simply creating sample characters and following through actual game play. Playing in the D&D Open taught me more about the new edition than any reading I did that weekend.
If we're just talking PHBs, then third edition has little to offer in this regard over 4E; fourth edition simply furthers the trend started by third edition. The only page-turning readable PHBs are first and second editions. Hands-down.
I have a similar reaction to the various MMs; they seem to me to follow a similar trend to the PHBs. DMGs, however, are a different story. Anyone bagging on the readability of fourth edition as a whole is either ignoring the 4E DMG or hasn't bothered to read it.
Splat books, and especially setting books, don't seem to follow strong trends like this; I can find interesting reading across several editions. This is no surprise, WotC has always tended to save color for the color books. I would personally like to see more color in the PHB; I totally get the AD&D core hardcover nostalgia, and I think there is some value there.
The 4E cores have shown how to distill crunch reference (PHB, MM) and a very readable guidebook (DMG); what I want to see from the 4E team now is better in-game content and color (setting books and adventures). I'm a little underwhelmed so far. I don't have the new FR books (not being a FR fan ), but I'm anxious to see the 4E treatment of Eberron. The 3E ECS book was a good read, and sets a bar that fourth edition needs to exceed.
I was later much more successful in absorbing the book by simply creating sample characters and following through actual game play. Playing in the D&D Open taught me more about the new edition than any reading I did that weekend.
If we're just talking PHBs, then third edition has little to offer in this regard over 4E; fourth edition simply furthers the trend started by third edition. The only page-turning readable PHBs are first and second editions. Hands-down.
I have a similar reaction to the various MMs; they seem to me to follow a similar trend to the PHBs. DMGs, however, are a different story. Anyone bagging on the readability of fourth edition as a whole is either ignoring the 4E DMG or hasn't bothered to read it.
Splat books, and especially setting books, don't seem to follow strong trends like this; I can find interesting reading across several editions. This is no surprise, WotC has always tended to save color for the color books. I would personally like to see more color in the PHB; I totally get the AD&D core hardcover nostalgia, and I think there is some value there.
The 4E cores have shown how to distill crunch reference (PHB, MM) and a very readable guidebook (DMG); what I want to see from the 4E team now is better in-game content and color (setting books and adventures). I'm a little underwhelmed so far. I don't have the new FR books (not being a FR fan ), but I'm anxious to see the 4E treatment of Eberron. The 3E ECS book was a good read, and sets a bar that fourth edition needs to exceed.
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