ElliottBalding
Explorer
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I saw it and explicitly left it out because I’m not yet certain if it was a mistake. Same with the architecture school in Awaken Portal. I’ve reported these things but have yet to hear whether they’re intended or not.I noticed that Skeletal Hands from the Dungeon Delver's Guide has a spell school called control. There's no mention of it in the Adventurer's Guide and so appears to be new however haven't spoken about it otherwise. Your sheet confirms that it isn't mentioned in the AG however it doesn't appear in your sheet within that spell either. I'm wondering if you missed it or if you know from a previous discussion that it may have been an error and will be changed?
Throw in a bit about losing the strife when the spell ends and make it level 5 at least, because otherwise this will destroy people en masse.[get to first line]
[hmmn]
"Time to do some nasty stuff with acid".
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"... using LSD as a spell component for astral projection, ceremony, modify memory, weird, or that spell that allows you to regain alignment..?"
HALLUCINATORY CLOUD
3rd level, (conjuration; acid; arcane; obscurement)
Classes: Warlock
Casting Time: 1 action
Range: Long (120 feet)
Area: 20-foot radius sphere
Components: M, V, S (a vial of hallucinatory acid)
Duration: Concentration (10 minutes)
Saving Throw: Constitution negates
An obscuring psychedelic cloud that causes horrifying visions when inflicted on the unwilling. Childhood trauma, phobias, secret guilts, or the like. Each turn a creature is in the cloud it must make a Constitution save, on a failure incurring a level of strife.
The cloud can be used with willing participants and a guide for psychological healing.
Do you think it that powerful? I went with level 3 because it felt halfway between fog cloud and cloudkill. It doesn't do any damage. It's a Constitution save, so levels of strife won't put further saves from the spell at disadvantage. I can't imagine any low Constitution PC sticking around in the area of effect for more than a few rounds. It does prevent most ranged atttacks, so i think it would function as an area denial effect against casters and rogues.In case you
Throw in a bit about losing the strife when the spell ends and make it level 5 at least, because otherwise this will destroy people en masse.
Fair enough. LSD spells were me getting side tracked.Point of order: so far, the acid school refers only to spells that deal acid damage. I think that should probably stay that way, for the sake of convenient sorting. But otherwise, fun spell!