A'koss
Explorer
My issue with the short high level battles is that it doesn't afford much flexibility, there are too many one-hit-wonders and is highly initiative dependent. You could walk into a battle at full health and die on a single roll. And if it happens to the BBEG of the day it's... kinda anti-climatic and not very "epic" to my mind.Originally posted by WizardDru:
Well, I don't agree with all of what you're saying, but I definitely see your point. I don't think the number of rounds is necessarily indicative of the epic nature of the combat, but I can agree with some of the problems that you've identified...heck, I mentioned some of them above.
Indeed. It's not that such tactics aren't counterable by suffiently capable opposition, it's the fact these these tactics exist and you must address them in the campaign. For example, to actually have a castle afford you any protection in a world with D&D rules, it has to be a spell-impregnable fortress as well. And this still doesn't preclude high levelers and powerful monsters from just zipping about the world with teleportation, scrying on those who aren't so protected, or using the deadly spell combos to wage "shock and awe" attacks on less well-protected people, cities and other settlements, etc, etc. You have to look at it from the larger campaign perspective and it's effect therein. That's the point I'm trying to make here - D&D conventions have a significant impact on how the world lives with itself.But I also point that I don't agree that play is forced into that style. Take a look at Sepulchrave's story hour, and you can how 'scry and fry' doesn't always work out well, or to PC or my story hour as to how it doesn't even prove that effective against enemies who are properly entrenched. You could rightly point out that this is more a point of campaign setting than the ruleset, and I'd agree, since that was my point. What I'm trying to point out is that BST is not a universal technique that all high level parties must employ. But you are right that it can be bothersome to verisimilitude to have to take such issues into account.
I haven't found a system that has suited me either, I think that the basic d20 mechanics are a good starting point though and that has led me to try and create my own. Some of the rule changes we're trying out I've posted on Andy Collins' site http://pub36.ezboard.com/fgameschat19968frm10 if anyone's interested (any post that has a "for our low magic setting" in the title). I agree though that is best left for another discussion.I do agree that D&D will not mold most fantasy archetypes that well without significant work, and that there are times when it would be nice if it could. However, I haven't run into a game system that does, necesarily, as fiction and movies have different requirements and constraints than a game. But that's a whole 'nother discussion.![]()
Cheers!
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