Likewise that's why 3E and 5E didn't bring back race/class limits, and even the majority of OSR/NSR games don't have them. Because they're wildly unpopular and putting them in a game just makes people less likely to play it. Bioessentialism is an issue but it needs to seen in context, it was kind of lucky because it became an issue at the same time as people were increasingly tiring of species-based modifiers (a lot of which were very weakly supported in the actual lore, and just seemed like cheap/lazy and not necessarily even mildly offensive but almost worse extremely boring stereotypes - like +WIS on Wood Elves? Ever seen a Wood Elf be portrayed as wise in a meaningful way in D&D? Not really, they're usually described as capricious, often petty and territorial, none of which smells very "wise". It's just Druid/Ranger bait!), so the combined feeling pushed to move away from that for a lot of games, and honestly one doesn't miss it.