Shades of Eternity
Legend
But what if the species were smarter than average (such as corvids, which are wicked smart, pass on generational knowledge, and seriously hold grudges, and that's just the birds in our world).
The examples the OP gives are not a problem. Bioessentialism becomes problematic when two things happen:
1. The essentialism is about being "the bad guy" such that it's ok to kill them on sight (evil Drow, evil Orcs, etc).
2. The way that evilness is portrayed is by using tropes that have historically been used as an excuse to exterminate and enslave other people.
It's a theory. I don't think the theory holds up though, because my experience talking with 5e players is the lack of mechanical crunch to racial heritage doesn't get people to lean more into the question of "What would it be like to have a different biology or body or culture than my own"
but rather just gets everyone to treat all characters as humans with rubber prosthetics glued to them. I don't see any sign that it gets people trying to imagine being something other than themselves.
Now granted, that group was probably only 20% of the players I've ever played with. Most people only play themselves no matter what is on the character sheet, but I don't think that dropping a mechanical connection to the fluff has helped in any respect.
And like I said, this strikes me as going to far the other way. Erasure of differences even in cases they'd be expected suggests a massive discomfort with "the other" rather than tolerance and acceptance of diversity. I generally want a lot of markers of "Hey, I'm an elf" or "Hey, I'm a sentient badgerfolk." or "Hey, I'm an algae colony with emergent intelligence" or whatever we are doing.
The sort of people who actually care about RP play non-optimized characters on purpose in part precisely because they aren't optimized. It's actually probably part of the attraction to go against type. But if there is no type to go against, well, where is the RP attraction?
Where I think it gets a little complicated in fantasy is that some creatures are said to be created by deities or supernatural beings that program them with certain behaviors.
Somewhere a Murder of Kenku enthusiastically chirped in approval at this comment. I understand Auran.But what if the species were smarter than average (such as corvids, which are wicked smart, pass on generational knowledge, and seriously hold grudges, and that's just the birds in our world).
I figure that can be true of the average of a species, but it shouldn't be biologically essential that you, specifically (or your character, rather) are. If you want to play a dumb corvid or a bizarrely strong halfling, why not? This stuff is constraining. We play games to expand our imaginations, not lock them in a box. Imagine if fiction writers were similarly constrained by arbitrary game rules. So much amazing fantasy could not exist. And the irony is half the rules are based on the work of fiction writers who dared imagine these things in the first place.But what if the species were smarter than average (such as corvids, which are wicked smart, pass on generational knowledge, and seriously hold grudges, and that's just the birds in our world).
Except that in a fantasy world, it doesn't have to be a cultural thing. You can have all dwarves inherently knowing the dwarven language, regardless of whether or not they grew up around other dwarves, because the dwarven gods imbue them with that language prior to their birth. Or because dwarves have racial memory of their mother tongue. Or because they can inherently hear the "voices of the stones" from which the dwarven language is derived, etc.Basically, yes. There’s a difference between having four legs and being good at math. Or having dark vision and knowing how to use a longbow. The former in each case is a physical inherited trait. The latter in each case is a cultural thing.
Agreed.I figure that can be true of the average of a species, but it shouldn't be biologically essential that you, specifically (or your character, rather) are. If you want to play a dumb corvid or a bizarrely strong halfling, why not? This stuff is constraining. We play games to expand our imaginations, not lock them in a box. Imagine if fiction writers were similarly constrained by arbitrary game rules. So much amazing fantasy could not exist. And the irony is half the rules are based on the work of fiction writers who dared imagine these things in the first place.