it doesn't even properly exist in game/world design until people start applying real-world offense to fictional things. Let games be games, folks.
I'm really sick of this argument because it misses the point by trying to redefine the point.
The problem is NOT (for example) that "Orcs are meant to be Black people."
The problem is that:
1) The way orcs are portrayed as "bad" in a way that most readers will immediately understand is by painting them as dumb, uncultured, violent, promiscuous, superstitious, and with physical features that evoke cavemen.
2) The reason those work as a kind of anti-virtue-signaling shorthand is because that's how we have have always portrayed people we want to subjugate and exploit.
3) It does not matter whether or not the authors were aware they are doing this. This issue exists completely independently of authorial intent.
So, no you are completely wrong: those tropes do exist in the real world, and when we replicate them in a game world they exist there, too. I personally am not offended by any of it, but I can understand why people of other backgrounds would find it hurtful. (And just because
some people of those ethnicities don't seem to care, it doesn't invalidate the point.)
Now, you are free...in my opinion...to still include them in your own game world at your own table. I know some people will still scream at you and tell you that you are wrong for doing that, but it's only a loud minority that is that extreme.
The only thing I, and many others, are saying is that if such content is included in commercial products, don't be surprised if it alienates a lot of potential gamers. Hasbro is a for-profit company and I don't fault them at all for wanting to appeal to a larger audience.