I don't get the arguments for bioessentialism

Because being an adventurer is super dangerous and part of the setting is the assumption that people wouldn't do it if they didn't have to?

Sorry, I do need to correct myself- the game calls for EITHER being unable to work a normal job OR having a motivation which drives you to fight the Nightmare incursions. I think both is even better, but that's my aesthetic preference. :)

View attachment 413901

This kind of reminds me of Destiny in A5e. :) From the Adventurer's Guide:

Every hero has something that drives them forward, an inner spark or outward goal that compels them to risk everything for a life of adventure. Choosing a destiny provides important roleplaying cues and features that help shape your character’s identity. Why are they an adventurer? What drives them into a life of danger? Is destiny thrust upon them by circumstance, or do they have a burning desire for a future they wish to claim for their own?
Example:
Coming of Age
Not all heroes have a clear path ahead of them. Some are still finding their footing and are dreaming big all the same: of adventure, the open road, a chance to prove one’s worth, and having a life worth living.
Special Feature: Finding Yourself. Sometimes it takes a journey to find yourself. You may exchange this destiny for another destiny at any time.
Source of Inspiration: Yes to Adventure. You draw inspiration from setting out with adventure in front of you. You gain inspiration whenever you achieve a personal milestone.
Join a new guild or organization, travel somewhere new and far from home, accept a new major quest or mission, change worldviews and grow as a person.
Inspiration Feature: Ready to Learn. You haven’t had training in everything but you’re determined to give it your all anyway. As a bonus action you may spend your inspiration to gain proficiency with a weapon, armor, skill, or tool for the next hour.

d6 Motivation for Coming of Age Destiny
1 Room to Grow: You’ve been too cooped up and want to explore.
2 Prove Yourself: You want to show what you’re really worth.
3 Curiosity: Mystery knocks at your door and you’re desperate to answer.
4 Boredom: You crave adventure and escape from monotony.
5 Your Role Model: You’re determined to follow in the footsteps of your hero.
6 Young Love: Adventuring is sure to impress the object of your affections.
 

log in or register to remove this ad

Pets & Sidekicks

Remove ads

Top