Faolyn
(she/her)
I know I already answered, but it occurred to me that Draw Steel does have another example: their Always Evil/Kill On Sight baddies, the War Dogs. They're brainwashed flesh constructs who wear explosive loyalty collars. So they have no inherent culture and are literally made to be loyal to their master and very, very violent.Over 30+ pages, it seems that the conversation revolves around how D&D does bioessentialism badly.
How have non-D&D (ttrpg general) games done it better?