I feel the same way to the point where I really don't care what species the players choose for their characters. I don't even bother with lighting most of the time because either the PC has darkvision or someone has the Light cantrip.
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I'm not arguing that some player characters should be more important than others, I'm arguing they'll all really human to begin with. i.e. They're not really, truly alien and I don't see that as a bad thing.
I agree with your earlier assessment, but disagree about what I want out of the game. One of the things I would really like from a TTRPG is the ability to explore the non-human-ness of different characters. If I play a Warforged, I want the option to be the opposite of Data; a robot in search of being more robotic and less human. I want to explore how a fey ancestry is fundamentally non-human in nature. I want extreme mechanical differences in species that allow the player to celebrate those differences.
I feel like the more disparate abilities of older editions (from Elves as a class to ASIs) made it easier to explore that part of the game. And I think that 5e has made huge strides in changing things to the point where the effect of a character's species is extremely minimized. It's a choice that barely matters anymore.
The caveat to that, though, is that I don't blame WotC for making the choices they have made. I have seen the history of D&D where species has been used as an unfortunate expy for real races, and I know they need to distance themselves from that. I understand that it's harder to make art and stories that don't accidentally fall into human-centric styles that they're trying to avoid. And I get that they're trying to cover the widest swatch of the market. If publishing D&D was part of my professional career, I'd be pushing them to do exactly what they're doing, even if it's not what I want from the game.
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