Rogue Agent
First Post
Change the wealth guidelines by not having magical items easily available and the CR/EL system becomes less and less accurate.
I'm not sure you entirely understand what the word "guideline" means.
Change the wealth guidelines by not having magical items easily available and the CR/EL system becomes less and less accurate.
I do not believe it was ever stated that a given item had to be present simply because GP limit, nor did the have to assume tge existence of magic shops.
Healing surges are the Heisenberg Uncertainty Principle of character health once a character takes damage. The narrative can only be presented in hindsight once the outcome has been determined.
The PC doesn't blow healing surge? His wounds are life-threatening and he is seriously courting death every round. That last blow drew a mortal wound...
The PC blows a surge? 'Tis only a flesh wound! There was never any REAL damage! The last blow barely scraped the hero...
A game with them reminds me of the movie the Last Action Hero -- if the hero is alive, it's only a flesh wound.
I'm not sure you entirely understand what the word "guideline" means.
DannyA said:Exactly- just because something is commonly available in the world does not mean it is in stock today.
I have never told players they couldn't buy magic items. In fact, I treated them just like mundane ones. In fact, this is basically the way every DM in our group runs them. That means that sometimes, demand outstripped supply...or vice versa. That also means sometimes that you needed to go to more than one store...or that the item in question simply wasn't available in that town (due to local rarity, population size, or even certain laws). Because we all run it the same way, we all understand this.
And as stated in numerous other threads, as yet, nobody has made a crafter caster.
You claim that you regularly had six or more encounters between rest sessions, never used any healing magic items and had no cleric. All while playing Return to the Temple of Elemental Evil.
Even now, the party has only the paladin, the fighter (a dwarf fighter with cloak of the walking wounded, but nevertheless not a leader) and a hybrid archer-cleric.