Old Gumphrey said:
I'd completely disagree. What is it about the fighter/barbarian specifically that makes it suck "over the course of a campaign?" It's certainly not skill points, because one of your posited characters was a chain shirt & rapier fighter who would not only suck in combat, but also have among the lowest number and least varied skills in the entire game.
Once again, you haven't bothered to read what I actually wrote, but instead decided I said something I didn't. I didn't say the fighrter/barbarian would "suck". I said I thought it would be less fun to play than the bard/monk. For someone who gets "offended" that I don't think you read the posts you are responding to, it sure seems like you aren't reading the posts you are responding to.
I will say this, though: you can be a good roleplayer and have massive fun over the course of a campaign with any character, not just the ones who suck at combat, or who suck at everything.
And I didn't say that you couldn't. Once again, you should read what I
actually said. Not what you assume I actually said in order to make your argument work.
You claimed that a character could be a noncombat specialist, but without house rules you can't be any less focused on combat in 3e than in 4e. My point was that a so-called "noncombat" rogue would still have the BAB of a level 8 fighter, and tons of combat-only special abilities.
I never said "noncombat specialist". I did say you could have fun with a character who was less than combat optimized and whose primary focus wasn't combat. Like I said, go back and actually read what I wrote: I said that a character who was supposedly "sub-par" at combat - like a rapier wielding chain-shirted fighter, which was
not my example, but one brought up by someone who thought that "sub-par" characters wouldn't be tolerated by a gaming group - was not only fun to have in a group, but, in my experience, well-accepted by players of other characters.
My position is that a chain-shirt & rapier fighter and a chain-shirt & rapier fighter2/rogueX can be played with the same character personality and it won't make a lick of difference (other than upgrading to a character with a lot more skill points and a lot more combat effectiveness). Just because you suck in combat doesn't make you a good roleplayer. Good characters are welcome at my table, too, whether they suck in combat or not.
And that's not the point. You have latched on to this issue and assumed that the argument being made was entirely different from the actual argument being made. It was posited that some character choices in 3e: the rapier wielding fighter, the wizard without conjuration or evocation, the rogue without open lock/diable device, the aofrementioned bard/monk and so on - that these choices were not actual choices because they produced characters that were (not my term) "sub-par" and thus other people in the group would not tolerate a player making those sorts of choices for his character. My argument is that not only were those sorts of characters welcomed at the gaming table, but they were fun, memorable, and valued characters, which invalidates the original claim. And I further pointed out that 4e eliminating the sorts of choices that lead to this sort of character in the name of "fun" is a loss of flexibility, and a step backwards.
EDIT: Oh yeah, and I don't really appreciate your accusing me of ignoring a post just because I completely disagree with it. I understand your point, I just believe it to be invalid.
No, you don't really seem to understand my point, because you keep misstating it, and simply ignoring what I actually wrote.
If you're seriously arguing that 1e and 4e have similar flexibility I think you need to re-read your 1e books. I'll wait.
The virtues that 4e is being extolled for in this thread are that it provides clear combat roles for every character, and prevents players from making "bad" choices by restricting the available options to a few ones that "work" for creating combat capable characters. These are the exact same virtues that 1e has.
There is no real way to argue that 4e isn't less flexible than 3e, for the simple fact that "unfun" choices have been edited out of the system. Now, before you go around arguing that I said 4e is complete inflexible, I didn't. I said it was
less flexible than 3e. In the areas extolled here as virtues of the system, 4e is just as flexible as 1e. Which makes me wonder why I shouldn't just play 1e instead if I want to switch away from 3e - I have dozens of books and adventures for 1e and know that system.
Man, I personally couldn't care less which edition you want to play, but if you really want my opinion, I think you should play 4e because it's a damn fun game system that lends itself to creative DMing, exciting & cinematic combats, and the ability to tell a memorable adventure story.
If you stay within a very narrowly defined range of what is "fun", "creative", and "exciting" and keep the things you care about concerning the system restricted to combat situations. You can keep 4e, I don't need to be protected from player choices or kept away from sharp tools so I don't cut my little hands on them.