Herremann the Wise
First Post
While for me, interwoven is preferred in "the book" with a "summary" on DDI, I think there is a core difference here between players and play-styles that that 3e to 4e transition highlights.
Some people prefer an efficient effect where doing A produces B and possibly C. Compressing everything into hp damage, effect and possibly a keyword or two tells the story (or allows such players to tell their story).
Other people such as myself love the details and minutiae. A produces B. But (and the fireball spell here is a good example), you also need to consider D, E and F. I roll 7d6 fire damage. However: Was the "pea" blocked? Are there unattended objects in the blast range? Did other creatures in the vicinity hear the explosion and if so, what will they do? Did a PC critically fail and now they need to determine which of their worn items is affected? Is anything else in the blast range now on fire?
The first feels "cold" to me where as the second invites immersion and consequence. However, the second feeds the whole wizards get special things while fighters don't issue. And this becomes a vicious cycle. My point is that the issue here runs far deeper than whether fluff and cruch are interwoven or not; as important a "thing" as that still is.
Best Regards
Herremann the Wise
Some people prefer an efficient effect where doing A produces B and possibly C. Compressing everything into hp damage, effect and possibly a keyword or two tells the story (or allows such players to tell their story).
Other people such as myself love the details and minutiae. A produces B. But (and the fireball spell here is a good example), you also need to consider D, E and F. I roll 7d6 fire damage. However: Was the "pea" blocked? Are there unattended objects in the blast range? Did other creatures in the vicinity hear the explosion and if so, what will they do? Did a PC critically fail and now they need to determine which of their worn items is affected? Is anything else in the blast range now on fire?
The first feels "cold" to me where as the second invites immersion and consequence. However, the second feeds the whole wizards get special things while fighters don't issue. And this becomes a vicious cycle. My point is that the issue here runs far deeper than whether fluff and cruch are interwoven or not; as important a "thing" as that still is.
Best Regards
Herremann the Wise