I don't like "back antlers"

Now they're saying 40,000 years ago instead. Still, though... cool.

Well, I'm not going to make a call either way on poor old Megalania just yet, since the sum total of the actual fossils that have been found are a few bits of jaw and a couple of vertebrae - people are still arguing how bit the things were, +/- 50%. Not that this stops the Museum of Victoria having a complete skeletal reconstruction in their evolution gallery - someone's been using their imagination there...

Actually, they weren't really very much like hyenas. Hyenadon means hyena-tooth, but otherwise their anatomy was pretty different.

There's also other completely non-related-to-hyena critters like Andrewsarchus that could be described by dire hyena stats in an RPG.
 

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Ah - but to me a boa constrictor isn't a 'regular' animal. I mean stuff like cats, beavers, horses, skunks and the like. Big freaking snakes scare the crap out of me and are iconic D&D enemies.

In my campaign, a riled dire badger almost killed my player's character, and thus the campaign, in Dragonfiend Pact. And Legends are Made, Not Born has a great encounter with a skunk. Also, have you seen a snapping turtle or swan when they're pissed off? Eek!

Basically, animals are classic 1st level encounters. Spiders and bats get lame after a while.
 


The dirty little secret of Lost World stories it that, for the most part, modern predators are likely more efficient and dangerous. However, some older mammals tended to be bigger, which is cool.
Then there's the "Jurassic Park" fallacy that many overly romantic paleontologists ascribe to... y'know, the idea that velociraptors were twice as big as they really were, faster than cheetahs, smarter than chimps, etc.

The real secret, and it's actually neither secret nor dirty, is that all faunal assemblages, i.e., the collection of animals that are found together in nature in a given place and time, are well adapted to the situation in which they find themselves. There's an intricate relationship between prey, predators and environment, and all three are highly adapted to each other. Animals go extinct because their environment changes, their foodsource changes, or other changes cause their specializations to be the wrong ones for the new environments in which they find themselves. More generalist creatures then pick up the slack and evolution causes them to in turn become more specialized.

Evolution isn't a constant progress---on to better and more efficient things. Rather, it's just constant change---on to something new because a few inputs in a highly complex system change. I think it's a mistake to assume that modern predators are "better" than extinct ones just because the extinct ones have the bad-luck to have gone extinct.
 

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