D&D 5E "I Forgot I Had It"

Lanefan

Victoria Rules
This happens to my groups all the time. I tend to plan encounters a few sessions in advance, and if I know they're going to want fire resistance, I make sure to drop a few potions or scrolls in their way long before said encounter.

My group, however, tends to do one of two things: sell it if you can, or forget it to even write it down in the first place.
Hey, at least they a) find it and b) pick it up. That alone is an improvement over some...
 

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iserith

Magic Wordsmith
In discussing this situation with a few people on our Discord, I did get a reasonable question that I'm surprised nobody asked me here:

Did I as DM remember they had the heartstone?

The answer to that question is "No." And even if I did remember, I didn't actually realize it cured diseases until the player said so. But that raises a follow-up question:

If the DM knows the players have a solution to a problem in their possession, are they obligated to say something about it?
 


billd91

Not your screen monkey (he/him)
If the DM knows the players have a solution to a problem in their possession, are they obligated to say something about it?
Obligated? Maybe not. But I’d agree it‘s a good idea to do so. As DM, one of my roles is to help my players be successful at playing their characters, and that may mean helping them make sure they know what they and their gear can do. And that may include helping them remember what they have.
 

GMMichael

Guide of Modos
The druid killed the first of the sporpses in their midst and it exploded into a cloud of spores that covered the druid, the ranger, and the rune knight. The ranger failed the save and, as a result, he was badly diseased with only 18 hours to live . . .
Aragorn would be soooo disappointed.
The heartstone can cure all diseases. "I forgot I had it," the rune knight's player remarked. What an epic night with a perfect ending!
Epic fails are the best! What I want to know (maybe skimmed over): how did no one else in the party remember this fact, either?
A painful lesson I've failed to learn over and over again. It cracked me up when I learned PF2 has a feat you can take that let's the DM just tell you when you're chasing a total red herring. :lol:
I'd like to suggest that this isn't a joke; it's meta, but not necessarily in a bad way. My take on it goes like this:

Oracle (perk)
You get information from a higher power. Spend a hero point to get a hint from the GM.
 


Lanefan

Victoria Rules
If the DM knows the players have a solution to a problem in their possession, are they obligated to say something about it?
If there's no NPCs in the party, IMO no the DM is not; though in fairness if it's something the PCs knew about two in-game days ago and it's been two or three real-world weeks for the players, I'll either give them an easy roll or just remind them.

If you have an NPC in the group - a hench or whatever - then if that person had knowledge of the item maybe that's where the reminder comes from (I'll usually roll a check of some sort to myself for this). If, however, the NPC has no in-game knowledge of the item then said NPC's lips remain sealed.

That said, items come and go so often that half the time I've no clue what they're carrying - other than weapons and armour for the warriors whose properties come up every time the fightin' starts, and a few other things that constantly get used.
 

I'd like to suggest that this isn't a joke; it's meta, but not necessarily in a bad way. My take on it goes like this:
I honestly like that it exists, but in a meta "this is for groups that think red herrings are a problem. If you are not a group like that, you don't have to take it. It's there for people who want it" way.

Same for the feat that lets you automatically detect a clue when you walk into a room. For some, it undermines the enjoyment of actually sleuthing and using your noggin. While others are happy to move the game along, or just be the person who delivers the clue based explosion.
 

overgeeked

B/X Known World
Have you ever forgotten you had something in your inventory that would have been clutch had you just remembered to use it?
Yes. I'm incredibly forgetful about things that aren't right in front of me. If it's not something I need to use regularly, I forget it entirely. Unless I make a point of reading over my entire character sheet and all my relevant notes about random tchotchkes I've collected as we play...they might as well not exist. Magic items are a bit less likely to be forgotten. But if it's some random miscellaneous item that has a really limited use...forget about it.
 

overgeeked

B/X Known World
If the DM knows the players have a solution to a problem in their possession, are they obligated to say something about it?
No. The character is the player's obligation, not the referee's. If the player can't remember how a class feature or spell works, the referee should remind the player and help them out to keep the game moving. But the referee can't be expected to remember the whole world plus every random bit of cruft the PCs pick up on their journey.
 

Mad_Jack

Legend
Forgetting inventory items have never been an issue that I can recall, however forgetting class features or spells has happened.

I've noticed that forgetting inventory and forgetting class features/spells seem to have switched places as to which happens more frequently as the editions have gone by - in 3.5 and before, carting around huge warehouses of stuff in bags of holding was much more common, and thus forgetting what you owned was a fairly common thing if you didn't make an ongoing effort to curate your ever-growing collection of junk.
 


ECMO3

Hero
Have you ever forgotten you had something in your inventory that would have been clutch had you just remembered to use it?
Not that epic, but here are a couple things from a recent game:

Last session I was gathering some green slime into a jar for my Rogue-Arcane Trickster to use with his catapult spell. DM said I needed to roll a 15 SOH to get it in there without getting it on me. Rolled a natural 5 (12 on the check). So I get green slime on me, take damage and then take more damage to burn it off and then the Sorcerer says to me - "Don't you have some awesome mage hand that you could use to scoop that up" .... I am constantly bragging about how awesome my mage hand legerdemain is.

Also last session we were fighting some acid creatures and we were fleeing. I was holding up the rear because I am the fastest to give everyone else a head start. I am not the most durable character though. So I get hit 3 times, lose most of my hit points and then remember I have absorb elements. Now in my defense on this one we were playing on a VTT that usually pops up your available reactions if you are hit and it did not pop up absorb elements (something with the bad guy's damage was coded wrong).

Other examples:

Forgetting to impose disadvantage on an ability with Hex.

An example from another character - weplayed with a Rune Knight who never used any of his runes. He basically got them for the passive abilities and just plain never bothered to use them even though they were either free or reactions. He would get them back on a short rest and we would go multiple days without using them. At one point after we were nearly TPKed he talked about it and decided he would use fire rune the first attack he hit with after a short rest and then use the stone rune on the first enemy turn after a short rest.
 
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Maxperson

Morkus from Orkus
In discussing this situation with a few people on our Discord, I did get a reasonable question that I'm surprised nobody asked me here:

Did I as DM remember they had the heartstone?

The answer to that question is "No." And even if I did remember, I didn't actually realize it cured diseases until the player said so. But that raises a follow-up question:

If the DM knows the players have a solution to a problem in their possession, are they obligated to say something about it?
To flat out say something? No. However, as the DM I understand two things which affect what I would do. 1) the PC is in a life threatening situation and could panic to a degree that would allow the PC to forget about the item. 2) the PC is there 24/7, goes through their backpack, etc. and so would be a lot more likely to remember such an item than a player who plays once a week for a few hours and spends most or all of the rest of the time thinking about real life things.

I would at the very least give the PC a roll, and depending on the PC and item in question, would just tell the player if I don't think there is doubt.
 

Raith5

Adventurer
The goliath in our party had long said he wanted to get a pet dire wolf cub. So when we encountered one (we were 2nd or third level) he was very excited and tried to animal handle it (-1 on the skill), he failed that so tried food and failed, then he failed tried to wrestle it, when he failed to wrestle he was knocked unconscious by it, so the rest of the party intervened and had to kill it. The goliath was pretty upset

Of course he had two potions of animal friendship in his bag...

And the cherry on top (for me) was that the reward for dealing with the threat in the caves was bag of tricks (which has something like a 1 in 8 chance of summoning a dire wolf). We are now 11th level and a direwolf has never been summoned. It is a gift that keeps on giving.
 

Lanefan

Victoria Rules
Same for the feat that lets you automatically detect a clue when you walk into a room. For some, it undermines the enjoyment of actually sleuthing and using your noggin. While others are happy to move the game along, or just be the person who delivers the clue based explosion.
Though "explosion" is freakin' hilarious here, did you perhaps mean "exposition" instead? :)
 


glass

(he, him)
If the DM knows the players have a solution to a problem in their possession, are they obligated to say something about it?
"Obligated" is a strong term. But if I think the players have forgotten something that their PCs would have remembered, I remind them - things that happened a week ago for the PCs could be several months for the players, and the PCs are possibly smarter and definitely more motivated than the players. If something is borderline, I might ask for an Int or Wis check (whichever is better for each character) to prompt the reminder. Well, if something is borderline I'd probably still just tell them, but if something is borderline of being borderline I'll call for the check.

Assuming of course I remember, which is by no means a given for the reasons mentioned above.

(Given which forum we are in, I should mention that I mostly run PF1 and PF2 these days and have never actually run 5e, but if I were to do so I doubt it would change anything about the above except possibly the DC of the check if one were required.)

EDIT: Sorry for the necro. Not sure how I ended up reading a thread from August without realising it,
 

Have you ever forgotten you had something in your inventory that would have been clutch had you just remembered to use it?
I could write a book entitled "opps my PCs forgot"

but yeah it happens... keep in mind at least every player had to forget not just 1 and that is what makes it the most funny, and since I normally allow Int checks if I remember for this to happen in one of my games I have to have forgotten too.

now your example was odd cause it was soo soon. But most of mine are "I had this for weeks" then forgot stories...

an oldie but a goodie was when a player forgot he had multi classed... he was a paliden monk with some prestige class. He forgot he had lay on hands for like 3 or 4 levels
 

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