Minor rant warning!
It seems that to me that D&D isn't about playing base classes anymore. You need a prestige class to play a character, and also about a half a’ dozen player guides and various resource books. The 3. edition was supposed to make things simple, or so I have heard. Instead we seem to have more resource books that ever (thanks to the Open Game license) and players who want to customize their characters straight into munchkin land.
Currently I'm having a minor argument over what a social character is supposed to look like. The player wants to pull some PrC from a book I have never heard of and use in my campaign. I don't like the idea and told him to stick to the Scarred Lands and core books. Well, the thing is that he feels there isn't anything there worth taking, and creating a social character requires something more than what the core books and various Scarred Lands supplements can offer.
I told him to stock up on social skills, and also supplied him with a lengthy list of PHB 3.5 feats, which are aimed at social interaction. The problem seems to be that those feats don't offer any cheesy "special effects", but simply give a bonus on two skills.
I don't want my game to lose its appeal because social encounters are handled with dice rolling and mouthing secret incantations like "I have 10 lvl's of PrC X, so I know all your secrets!".
So, what do I say to this player? How do I convince him that the best way to go is with old-fashioned role-playing, accompanied with suitable skill selection? I feel rather frustrated at the moment, so I'll leave the more colorful comments to some other time...
And that brings up an interesting question: is role-playing getting old fashioned? Should we just all sit around and mumble these "secret incantations" to each other and roll dice when confronted with a problem?
End of rant.
It seems that to me that D&D isn't about playing base classes anymore. You need a prestige class to play a character, and also about a half a’ dozen player guides and various resource books. The 3. edition was supposed to make things simple, or so I have heard. Instead we seem to have more resource books that ever (thanks to the Open Game license) and players who want to customize their characters straight into munchkin land.
Currently I'm having a minor argument over what a social character is supposed to look like. The player wants to pull some PrC from a book I have never heard of and use in my campaign. I don't like the idea and told him to stick to the Scarred Lands and core books. Well, the thing is that he feels there isn't anything there worth taking, and creating a social character requires something more than what the core books and various Scarred Lands supplements can offer.
I told him to stock up on social skills, and also supplied him with a lengthy list of PHB 3.5 feats, which are aimed at social interaction. The problem seems to be that those feats don't offer any cheesy "special effects", but simply give a bonus on two skills.
I don't want my game to lose its appeal because social encounters are handled with dice rolling and mouthing secret incantations like "I have 10 lvl's of PrC X, so I know all your secrets!".
So, what do I say to this player? How do I convince him that the best way to go is with old-fashioned role-playing, accompanied with suitable skill selection? I feel rather frustrated at the moment, so I'll leave the more colorful comments to some other time...
And that brings up an interesting question: is role-playing getting old fashioned? Should we just all sit around and mumble these "secret incantations" to each other and roll dice when confronted with a problem?
End of rant.