Telperion said:
It seems that to me that D&D isn't about playing base classes anymore. You need a prestige class to play a character, and also about a half a’ dozen player guides and various resource books. The 3. edition was supposed to make things simple, or so I have heard. Instead we seem to have more resource books that ever (thanks to the Open Game license) and players who want to customize their characters straight into munchkin land.
As others have said - it's as simple as you want it to be. Some players will always go out and grab the "latest and greatest"... things haven't changed there, and never ever will.
The player wants to pull some PrC from a book I have never heard of and use in my campaign. I don't like the idea and told him to stick to the Scarred Lands and core books.
And well you should. I'm surprised more people don't have policies in place - this is clearly an area that needs it. For example, one of my policies for the game is that "any book that the DM does not own is not allowed". No exceptions.
I don't want my game to lose its appeal because social encounters are handled with dice rolling and mouthing secret incantations like "I have 10 lvl's of PrC X, so I know all your secrets!".
This is another area that needs to be worked out clearly with everyone. Social skills have been debated here before, with never any conclusions and always poor results. Some think that because the
player is poor at roleplaying, but has taken a lot of social skills for his
character, then he shouldn't be penalized. Others prefer a more roleplaying-oriented game, and that the player should make some effort instead of just rolling the dice.
The way that you go has to be something that you and your group agree on. For example, in my group I've made it clear that my game is roleplaying oriented, so if you take social skills, you better be a reasonably competent speaker and be able to at least make an effort. If this isn't the case, my game probably isn't for you.
Alternately, if the players think that they can roll all their social skills to affect NPCs, then clearly the NPCs should be able to roll to affect the PCs (why should the PCs get to simply roll because they're incompetent speakers, but the DM has to roleplay his ass off and any NPC social skills are completely wasted? I don't think so). It goes both ways.
So, what do I say to this player? How do I convince him that the best way to go is with old-fashioned role-playing, accompanied with suitable skill selection? I feel rather frustrated at the moment, so I'll leave the more colorful comments to some other time...
Two things to say:
1) "No."
2) Discuss with your players what you find fun in the game, then listen to what they find fun, and then set up some policies.
And that brings up an interesting question: is role-playing getting old fashioned? Should we just all sit around and mumble these "secret incantations" to each other and roll dice when confronted with a problem?
In some groups it has. In others it hasn't.