Wik
First Post
I've been on an earthdawn kick lately. I haven't played the game since the first edition was new, way back in.... 1994. Actually, I think we first played the game in '96 or so. And we played all of one session, before deciding that "D&D is better".
But now that I'm older, and wiser, I see the beauty of this awesome system, and can't wait to give it a spin!
I'm planning on running a fairly rail-roady adventure, that ends in a non-linear "dungeon crawl" (ie, Kaer exploration). I want the adventure to showcase all of the cool things about Earthdawn, which is why I'm posting this thread.
What are the "key" points of Earthdawn? If you were going to run a four-session (ish) adventure about Earthdawy, what would it entail?
So far, I've got -
1) Travel across a portion of Barsaive
2) Kaer exploration
3) Encounter a Horror
4) Cross paths with Ork Scorchers
But now that I'm older, and wiser, I see the beauty of this awesome system, and can't wait to give it a spin!
I'm planning on running a fairly rail-roady adventure, that ends in a non-linear "dungeon crawl" (ie, Kaer exploration). I want the adventure to showcase all of the cool things about Earthdawn, which is why I'm posting this thread.
What are the "key" points of Earthdawn? If you were going to run a four-session (ish) adventure about Earthdawy, what would it entail?
So far, I've got -
1) Travel across a portion of Barsaive
2) Kaer exploration
3) Encounter a Horror
4) Cross paths with Ork Scorchers