Henry
Autoexreginated
...and it went pretty well.
Our group was looking to game this weekend, but due to the hectic week (including one member being in the hospital until Thursday) we had little prep time. I pulled out C&C, and spent until 4 am the night before making up quick-start sheets of all the races, classes, and basic rules of the game.
That was the point when I found Mythmere's quick-start sheets while browsing for character sheets, and promptly failed my sanity check.
I used Keep on the borderlands for the adventure, and we even had a 5-hour session and got to 2nd level PC's before we called it for the day.
A series of terrible dice rolls almost spelled the end of the game in the very first combat: They fought three kobolds and a wolf, and for 7 rounds NO ONE scored a hit but the koboblds and wolf.
This near-TPK by a bunch of darned KOBOLDS was routing when suddenly the dice rolls turned around, and the kobolds were killed.
They later cleared the grey oozes, an Owlbear (which almost spelled the end for one PC) and finally the goblin lair (in a harrowing two-front battle involving a nearby Ogre). When it was done, they were all in low-digit hit points and awash in blood, half theirs, half goblin. But a fun time was had by all.
In the end, the players still prefer 3E D&D, but one thing is certain in that I have a good game system for "quick-shot" D&D, especially since I don't have to re-do my work for the start-up sheets now, and could start a game of this in an hour if I had to.
Our group was looking to game this weekend, but due to the hectic week (including one member being in the hospital until Thursday) we had little prep time. I pulled out C&C, and spent until 4 am the night before making up quick-start sheets of all the races, classes, and basic rules of the game.
That was the point when I found Mythmere's quick-start sheets while browsing for character sheets, and promptly failed my sanity check.
I used Keep on the borderlands for the adventure, and we even had a 5-hour session and got to 2nd level PC's before we called it for the day.
A series of terrible dice rolls almost spelled the end of the game in the very first combat: They fought three kobolds and a wolf, and for 7 rounds NO ONE scored a hit but the koboblds and wolf.
They later cleared the grey oozes, an Owlbear (which almost spelled the end for one PC) and finally the goblin lair (in a harrowing two-front battle involving a nearby Ogre). When it was done, they were all in low-digit hit points and awash in blood, half theirs, half goblin. But a fun time was had by all.
In the end, the players still prefer 3E D&D, but one thing is certain in that I have a good game system for "quick-shot" D&D, especially since I don't have to re-do my work for the start-up sheets now, and could start a game of this in an hour if I had to.



