I got Races of the Wild, you got the questions

Kae'Yoss

First Post
The postman just carried in the shiny (well, not actually) package containing said book. I haven't read the book yet, but post your questions and I'll answer them as soon as I can.
 

log in or register to remove this ad


I'm curious about something I think I read in a preview... A race which should be "the embodiment of the wild" or something like that.

What about them?

And are Raptorans the same as they were previewed?
 


Catfolk! Spill them beans on them Catfolk!

What ability adjustments? What traits? What LA? I wanna know!

::pant, pant::
 

What do the elves get as far as level substiutions?

Any psionic support in this product?

What are the minor races like? Any winners? (My vote for previous winners include Whisper Gnome from RoS and Half-Ogre in RoD.)
 

Which of the races gets the most attention? Elves, halflings, or raptorans?

Besides centaurs, gnolls, catfolk and killoren, what other "minor" races are present?

Could you give a general description of the killoren?

Which new monsters are in the book?
 



Antara said:
Well again: Any new cleric domains?

Yes this time: Scy Domain, for raptorans.

Naathez said:
I'm curious about something I think I read in a preview... A race which should be "the embodiment of the wild" or something like that.

Should be the "killoren", a newly risen race of fey who combine nature's patience and power with humanoid ambition bound to nature itself.

They are a ecl+0 fey race who cannot wield cold iron weapons without getting a penalty on attack solls. Their most salient ability is Manifest Nature's Might, with which they can take on one of three aspects and gain certain bonuses and abilities (and even their physical appearance changes. the aspects are ancient, destroyer and hunter.

And are Raptorans the same as they were previewed?

Yes, it seems that way.

Vecna said:
Can you give me some info about the Arcane Hierophant?

Mystic Theurge-like class, but for arcanists and druids. Most noteworthy prerequsiste is the BAB +4, which means that they need more than 3 levels of each wizard and druid.

They get the medim BAB, strong will saves, and a couple of abilities (and +1/+1 spellcasting): They can ignore spell failure in "druid armor", retain wild shape, their animal companion becomes their familiar (the old familiar is dismissed without XP penalty) And can channel spells through animals or plants (no plant creatures, only trees and the like) they have touched, a couple of times per day.

Klaus said:
Catfolk! Spill them beans on them Catfolk!

I won't reprint the whole entry of course, but some salient points: They're fast, with +4 dex, +2 cha, some other abilities, and have LA +1. Ithink they're quite strong for their LA, but not necessarily too strong (an aasimar has less LA, but gets resistances and the native outsider treatment)
 

Remove ads

Top