I got Races of the Wild, you got the questions

Stone Angel said:
Are the elven sub-races included in detail, drow, avariel, aquatic?

No. I think they caved in under the endless pressure of the elf bashers, because the book doesn't even present new subraces in the minor races chapter, while the other races books had those.

Remathilis said:
Halfling: Rogue (Fav) ? ?
Raptoran: Cleric (Fav) ? ?

Halfling: Rogue, Druid, Monk
Raptoran: Cleric, Fighter, Sorcerer.

Milkman Dan said:
I am quite interested in the prereqs of those two, and a general overview of the abilities. Recently in our campaign, our group rendered a great service to elves... so I'm wondering if Ruathar really is suited to many different classes, as I've heard.

Our DM is also looking into an elven-focused PrC that is nature-related, so I know he'd be interested in hearing about Wildrunner.

Ruathar:
Entry Requirements: BAB +6 Or Any Skill 9 ranks OR 3rd-level spells. And you must have performed a great service to an elf community (it has guidelines)

Abilities: d6, 4+ skills, medium BAB, good ref, will. full spellcasting. Beyond that, they get a means to let other elves know what they are, and you get some of the elves' racial abilities (including increased lifespan).

Wild runner:
Elf/Half-elf, good or chaotic. ranks in hide, know nature, move sielently, survival. Endurance. This screams for ranger.

Abilities. some nature and movement-based stuff, stealth based abilities, becoming fey at 9th, and primal scream. ps is a rage-like ability that gives you bonus to str (+2) and dex (+6), a bite attack, and other abilities with levels (like frightening enemies or pounce.
 

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The Shaman said:
...provided the GM lets it in the game in the first place.

Spell it with me now: O - P - T - I - O - N - A - L.

;)

Besides, since when does having "WotC" stamped on something mean it can't be bad or broken?

:\

You know what? This would be a great topic for a new thread. That way more people would know of it and join in, and you wouldn't derail this thread. ;)

iwarrior-poet said:
2. The other, more considerable problem is that the DWS adds multipliers to Critical Hits and also increases Crit Range via Keen Edge. I have seen in several places that one of the underlying prinicipals in the 3.5 rewrite was to eliminate/minimize toying with Critical hits. Therefore the DWS kind of flies in the face of 3.5.

To answer this this one time (if we are to talk more about it, please open a new thread with it, I'll come visit): 3.5 eliminated multiple critical effects to stack so you could go to ridiculous lengths with several PrC's, feats, magical stuff, whatever. In our case, it makes sense so it should be OK even in 3.5. Just replace the keen edge with improved crit and keep the increased multi.
 


KaeYoss, I'm a prestige class junkie. Do any of them jump out at you? Anything seem especially groovy?

(And thanks for taking the time to answer all these questions.)
 


Klaus said:
What are the substitution levels for halfling monks like?

1,2,7, you get d6, but 6+ skills.

1st: you get skirmish instead of flurry. Skirmish improves at the same levels that flurry would, it's like the scout's ability, extra damage and ac when moving
2nd: weapon finesse instead of the other bonus feats
7th: size matters not instead of wholeness of body (this improves grappling and stunning large and larger enemies)

JPL said:
KaeYoss, I'm a prestige class junkie. Do any of them jump out at you? Anything seem especially groovy?

The Champion of Corellon is a nice concept: your typical elf (high dex and int) in heavy armor.
Arcane Hierophant for its emphasis on druids and arcanists
The Ruathar for elf-heavy campaigns.
And the Whisperknive for sheer style (vengeful hin assassins throwing knives - that's style. "Here comes halfling death!";))

Zad said:
What kind of archery related feats are included?

Able Sniper (for shooting at thos who aren't in point blank range)
Defensive Archery (AC bonus against AoO for ranged attacks)
Plunging Shot (more damage if the enemy is far below you - mainly for flying archers, I think)

And the Tactical Feat Woodland Archer (with the maneuvers adjust for range, pierce the foliage and moving sniper)
 


Sun Wukong said:
What about them deities? Names, genders, alignments, and portfolios are all I need.

Several known deities for halflings and elves.

Elves:
Alobal Lorfiril: Demigod of revelry, hedonism and excess of all kinds.
Corellon Larethian: You know that one
Deep Sashelas: Patron of the aquatic elves, elven god of the oceans. His consort, Trishinia, Queen of the Dolphins, is mentioned in name.
Elebrin Liothiel: God of orchards, gardens, harvest.
Hanali Celanil. The goddess of love, romance, beauty, enchantments, and so on.
Lolth: You know this one, too
Sehanine Moonbow: Goddess of mysticism, dreams, death, journeys, transcendence, moon, the stars, the heavens.
Vandria Gilmadrith: The Daughter of Corellon and Araushnee, goddess of war, guardianship, justice, grief, vigilance and decision.

All deities are CG, except lolth, who is CE, and Vandria, who is LN. She appears in the legends of Lolth's downfall, but I haven't read that yet.

Halflings: Only two deities are described in length, but there are the relevant rules for 5 other deities form the Forgotten Realms (Arvoreen, Brandobaris, Cyrollallee, Sheela Peryroyl, Urogalan)
The two deities described are Yondalla and Dallah Thaun, CN goddess of halflings, secrets, guile, thieves and rogues, acquisition of wealth, death. Dallah Thaun is the dark aspect of Yondallah, pysically split from her when she created the halflings. You cannot really worship one without worshipping the other, both hear the prayers meant for any of her. They know everything the other one knows. They have different methods, but the same goals - the benefit fo the halfling race, so they work together instead of against each other.


Raptorans:
Tuilviel Glithien, CG goddess of raptorans, night birds, stars, moon. She's the head of the pantheon.
Duthila, N goddess of autumn, hunting and abundance
Kithin, N god of winter, the dead and the dying, barrenness, paucity.
Lliendil, CN god of weather, rain, storms, sun, wind, change, trickery
Nilthina, N god of summer, abundance, warmth, growth, lore.
Ventila, N goddess of spring, fertility, growth, love.
 

Please tell about the fluffy stuff. Cities/towns and culture;someplace said the elves belong to the classes at diffent % numbers. Size of cities/towns. Thank you very much.elforcelf.
 

First off, thanks for the list!

KaeYoss said:
The two deities described are Yondalla and Dallah Thaun, CN goddess of halflings, secrets, guile, thieves and rogues, acquisition of wealth, death. Dallah Thaun is the dark aspect of Yondallah, pysically split from her when she created the halflings. You cannot really worship one without worshipping the other, both hear the prayers meant for any of her. They know everything the other one knows. They have different methods, but the same goals - the benefit fo the halfling race, so they work together instead of against each other.

Not sure I like this at all. I've noticed a trend in the race books to provide several major races with some "dark twin" style deity. It worked well enough in Races of Stone (Gelf Darkhearth being Garl's counterpart) because of the dualistic nature of Gnomes, but this Dallah Thaun seems to be taking things a little too far for my liking. It certainly seems to move halflings even farther away from their origins. Of course, like everything in the series it's optional material. I could see it working in a campaign, just not my current one.
 

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