I got the Rules Cyclopedia

tieranwyl said:
I have the D&D Rules Cyclopedia. Basic D&D is my favorite version of D&D all-time.

Good luck trying to find players. Its one of the easiest rpgs to teach to newbies. One of the most DM-friendly rpgs ever made.:)

You said it!
 

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Does it sell well? I have one lying around somewhere in a box that I had been wanting to get rid of, unless I sold it to half-price books before I moved, though I highly doubt it.
 



BigFreekinGoblinoid said:

Give me a quick "no frills" review on the Rules Cyclopedia so I can understand what you guys are talking about!

Well, I'm not TJ, but:

The Rules Cyclopedia was basically a compilation of rules from all the D&D boxed sets from red-box Basic to black-box Masters. (It left out the gold-box Immortals, though.)

It included stuff like the War Machine mass combat system, dominion rules, and stronghold-building rules, as well as a tiny bit of background on the Known World/Mystara and (I think) the Hollow World as well.

J
 

drnuncheon said:


Well, I'm not TJ, but:

The Rules Cyclopedia was basically a compilation of rules from all the D&D boxed sets from red-box Basic to black-box Masters. (It left out the gold-box Immortals, though.)

Rules Cyclopedia wins my award of "#1 Book I'd most like to have with me stranded on a tropical island"...

If I could have only one gaming book, it would most likely have to be that one, because of it's completeness.
 

Please excuse me also for answering when you did not ask me but you may find this helpful:

The Dungeons and Dragon Rules Encyclopedia containes all the old rules that came in the different boxed sets. The system is more basic than 1st edition Advanced D&D (thus that version being called Advanced).

Four classes - all played by Humans only: Fighter, Magic User, Thief, Cleric. Druid and Mystic (monk) are optional.

The demi-humans were both a race and a class: dwarf (like fighter), elf (fighter/magic-user), and hobbit (thief? maybe). You could not play a race and a class in the basic rules.

No multi-classing.

No Pr Classes - except a few special options are available once you become 9th level or above (like Knight, Paladin, etc. - but these depend on alignment)

3 Alignments: Law, Chaos, Neutral.

No feats - each class had the same abilities. It was so simple.

No skills - although an optional but simple system is offered.

Clerics and Magic Users have simple spell lists (the optional class of Druid does too).

All you need to describe your character is the name, your six stats, your Armor class and Hit Points, your saves, and equipment -- and spells if you can cast them.

It is delightfully basic/easy to use and has provided many with hours of great fun because of this simplicity. Character creation is a breeze - with maybe buying equipment being the most time consuming part. But even the equiment lists are more simple (less to choose from).

It is more restrictive and with fewer options than other versions, but still loads of fun for many who may get bogged down with too many rules.

In a nutshell, it is just the bare bones of D&D that made the game great.
 

Re: OD&D game

Bob said:
This is amazing Daiymo! This is your Rokugan DM posting here.

I was going to have everyone use the pre-generated characters in the back because the adventure is for character levels 15-20.

The game needs six PC's and I have the pre-gens and adventure ready to go!

You interested?
Any one else?

Bob, your RPG library never fails to amaze me. How many games are you in !?!?

Anyway, Id love to play /caresses Cyclopedia/ I'll get in touch with you later.

johnsemlak- to answer your question, I found my copy in the bottom of a box at my FLGS. They sell on ebay for 24-40 bucks I think.

:p ;)
 

Bob said:
Please excuse me also for answering when you did not ask me but you may find this helpful:

The Dungeons and Dragon Rules Encyclopedia containes all the old rules that came in the different boxed sets. The system is more basic than 1st edition Advanced D&D (thus that version being called Advanced).

Four classes - all played by Humans only: Fighter, Magic User, Thief, Cleric. Druid and Mystic (monk) are optional.

The demi-humans were both a race and a class: dwarf (like fighter), elf (fighter/magic-user), and hobbit (thief? maybe). You could not play a race and a class in the basic rules.

No multi-classing.

No Pr Classes - except a few special options are available once you become 9th level or above (like Knight, Paladin, etc. - but these depend on alignment)

3 Alignments: Law, Chaos, Neutral.

No feats - each class had the same abilities. It was so simple.

No skills - although an optional but simple system is offered.

Clerics and Magic Users have simple spell lists (the optional class of Druid does too).

All you need to describe your character is the name, your six stats, your Armor class and Hit Points, your saves, and equipment -- and spells if you can cast them.

It is delightfully basic/easy to use and has provided many with hours of great fun because of this simplicity. Character creation is a breeze - with maybe buying equipment being the most time consuming part. But even the equiment lists are more simple (less to choose from).

It is more restrictive and with fewer options than other versions, but still loads of fun for many who may get bogged down with too many rules.

In a nutshell, it is just the bare bones of D&D that made the game great.

Thanks drnuncheon, Bob & Henry! So basically, this book is all you would need to play the game? Or would you still need a monster book and more?
 

Daiymo said:
Nothing really further to add I guess. Been craving the nostalgia of the early ODnD days. Ive had the ESD for a while, and been looking for the hardcover book. Finally got it. Nice to see the map of the Known World in all its glory.

Now all I need is a ODnD friendly group :)

Well if you're ever in Cape Cod mass look me up. I love oD&D.:D
 

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