Elodan
Adventurer
Mourn said:How is this any different from 3e's ongoing effects, except for the fact that in 3e, you don't have any chances to stop ongoing effects if you fail your initial save? Heat Metal gives one saving throw when you cast it, then takes it's full effect if you fail. No chance to get it off next round. Your 2 hp example is even worse off in 3e because you don't have the chance to end the effect each round, and you have less negative hit points and are more likely to die.
I think the biggest issue was that if I were hit by an acid arrow in 3E, I would have the chance in the 2nd round to do something to mitigate the effect before I took damage. This was because the ongoing effect didn't go off until it was the turn of the guy who lobbed it at you (at least, that's how we play it). In this playtest, the first thing you do on your turn is take the damage.
The thing that compounded it for me was that the duration keeps going until you make the save. I missed 4 rolls before I dropped.
It just felt that I was more helpless to do anything to prevent the ongoing damage.