Yes, I'm sorry Talath, but you're simply off. Alignment isn't a straight jacket, because alignement in no way determines behavior. It is the other way around. Behavior determines alignment. Alignment does not in any way, shape, or form control character action or role play. PCs have free will.
There is no reason why the powers of Good, Evil, Law and Chaos have to exist in fantasy gaming, true. But, there's no reason why any game mechanic has to be the way it is in D&D. There's no reason why the magic system has to be vancian. Or why the damage system has to use hit points. There's no reason that you must use levels to describe fantasy characters.
Whenever you design a game, you must make some choices of mechanics. Some are made because they make sense to the designer. Some are made because the designer likes them. Some are made just because. No single choice is an end-all be-all of fantasy gaming, and that's okay.
Quite simply - if you don't like it, don't use it. But I'd prefer you not claim I'm doing damage (to my face, my person, my game, or whatever) just because I might have different preferences than you do. It is rather insulting.
There is no reason why the powers of Good, Evil, Law and Chaos have to exist in fantasy gaming, true. But, there's no reason why any game mechanic has to be the way it is in D&D. There's no reason why the magic system has to be vancian. Or why the damage system has to use hit points. There's no reason that you must use levels to describe fantasy characters.
Whenever you design a game, you must make some choices of mechanics. Some are made because they make sense to the designer. Some are made because the designer likes them. Some are made just because. No single choice is an end-all be-all of fantasy gaming, and that's okay.
Quite simply - if you don't like it, don't use it. But I'd prefer you not claim I'm doing damage (to my face, my person, my game, or whatever) just because I might have different preferences than you do. It is rather insulting.