I had an idea for a groundhog day-like adventure with a time-loop and the pc's can sort-of communicate to themselves, but otherwise don't actually remember the previous loop. The details are, 1 of the PC's has a book that is ,for some reason, immune to the loop. So what you write in it carries over to the next. I suppose I could do the adventure over and over, but I really only want to go through it once, with the book acting as their "past/future" selves communicating. Sort of like the Dr Who episode where he is trapped in the past (Blink) and communicates through Easter Eggs on Video Tapes.
I see the introduction going as follows, "You got an empty journal somehow. Bought at an auction/given a journal by a strange creature/had a journal left to you in your strange Uncles will. The next morning you wake up and find it has writing in it. Curiously, it looks like your own hand writing and it details the events of the day...." The story goes that a bbeg-creature-disaster-whatever occurs that causes the timeloop-destroys the world-whatever and that the heroes are the only ones who can stop it.
So the thought is, the group has been through the adventure time and time again, and failing time and time again, but leaving clues in the book.
- It is to be an introductory scenerio, so the book will bring them together because they each have a specific role to play in defeating the whatever.
- once a page has been written on and turned it can't be turned back during the looping.
I really need advice on the book mechanic. Do you think could it work? Ideas? How would your character react.
I see the introduction going as follows, "You got an empty journal somehow. Bought at an auction/given a journal by a strange creature/had a journal left to you in your strange Uncles will. The next morning you wake up and find it has writing in it. Curiously, it looks like your own hand writing and it details the events of the day...." The story goes that a bbeg-creature-disaster-whatever occurs that causes the timeloop-destroys the world-whatever and that the heroes are the only ones who can stop it.
So the thought is, the group has been through the adventure time and time again, and failing time and time again, but leaving clues in the book.
- It is to be an introductory scenerio, so the book will bring them together because they each have a specific role to play in defeating the whatever.
- once a page has been written on and turned it can't be turned back during the looping.
I really need advice on the book mechanic. Do you think could it work? Ideas? How would your character react.