MGibster
Legend
I've never used them, and I don't think I've seen them in a game since 2nd edition. Not that I can recall anyway.Outside of Baldur's Gate 1, I don't think I've ever seen them in-game.
I've never used them, and I don't think I've seen them in a game since 2nd edition. Not that I can recall anyway.Outside of Baldur's Gate 1, I don't think I've ever seen them in-game.
I largely agree. I've tried to make dragons happen countless times in D&D but they're just not that exciting to me (and yes giants are even worse). It's not like I haven't used them - I've used them a ton, both as adversaries and friendly NPCs and plot devices and all sorts. Hell I've even played a Dragon Knight in Taladas. But they're fundamentally "mid" (as the kids say these days) as a D&D "thing". They're not like "whoa so cool", and whenever people say like "Omg u need 2 play dragon this way to make them awesome..." they always manage to make them even less, by making them into snivelling cowards ("tactical withdrawal!!!!") who are constantly running away and basically playing like D&D combat is particularly fraught DOTA/MOBA match. Ain't nobody got time for that.I honestly do not care about dragons.
fizban's was cool and all but I never have nor will ever care about dragons.
giants suck and need to be way cooler but this is not about them.
I will raise up a new idol in their place.
I was…never thrilled by dragons. Still not.I honestly do not care about dragons.
fizban's was cool and all but I never have nor will ever care about dragons.
giants suck and need to be way cooler but this is not about them.
I will raise up a new idol in their place.
In fairness, the vast majority of "staple" BA creatures are like this. Devils are supposed to be terrifying masterminds of purest evil, disturbingly successful at corrupting the world. In practice, they're outright idiots who actively cultivate a reputation that makes their jobs harder and makes people never ever ever want to deal with them. Meanwhile, demons are colossal idiots who can be distracted with a single emotional outburst, ruining whatever they were pursuing for petty and foolish reasons. Fiends in general come across as easily-exploited fools, too caught up in their "for the evulz" Stupid Evil machinations to actually pose a real threat.I largely agree. I've tried to make dragons happen countless times in D&D but they're just not that exciting to me (and yes giants are even worse). It's not like I haven't used them - I've used them a ton, both as adversaries and friendly NPCs and plot devices and all sorts. Hell I've even played a Dragon Knight in Taladas. But they're fundamentally "mid" (as the kids say these days) as a D&D "thing". They're not like "whoa so cool", and whenever people say like "Omg u need 2 play dragon this way to make them awesome..." they always manage to make them even less, by making them into snivelling cowards ("tactical withdrawal!!!!") who are constantly running away and basically playing like D&D combat is particularly fraught DOTA/MOBA match. Ain't nobody got time for that.
Honestly Beholders are pretty much straight awesome so are a possibility as a replacement idol. They're far more "D&D" as well and their differing flavours are more interesting.
Xvart ends with a T and that stands for Trouble, right here in Brook Town!I'm afraid that ship sailed with kender and tinker gnomes. Pyramid of horror:
Hawaiian pizza > tinker gnomes > kender > dragonhate
Xvarts? I see you and raise you an ixitat ... ixital ... psionic rayfish.
Ahh the Supernatural solution.Which is why the one devil that has thus far appeared in my home game is nothing like that. He is smart, diplomatic, respectful, and above all scrupulously honest.
Interesting. I never watched Supernatural myself, my inspiration was primarily The Screwtape Letters, though a few other bits and pieces are in there (some Tim Curry influence I'm pretty sure, and references to Dante's Inferno.) And yes, Al-Ikhino would absolutely try to shut down someone who might undermine the confidence in devils dealing fairly with their clients. That could be an interesting future event, now that I think about it. Will keep that in my back pocket for times when the adventure loses its path.Ahh the Supernatural solution.
Minor spoilers for Supernatural here (I'm on S10 people so don't spoil me on anything big please), but after a lot of demonic badguys who absolutely fit the over-emotional, untrustworthy idiot mould, Supernatural eventually came up with a demon called Crowley who is smart, reasonably respectful (he likes to take the piss but not when it'll cause him problems), definitely diplomatic, and very insistent about sticking to his deals. He gets a huge amount of play because he's not a zealot, an idiot, a crook (in the normal sense), overemotional, is not really that arrogant/filled with hubris, and so on, where virtually all other demons (and naughty angels and so on) who are those things meet sticky ends in fairly short order. He's a "Crossroads Demon" originally so is entirely about signing and fulfilling contracts (and in one season is directly contrasted with a much more D&D-ish demon). He's even against schemes which might delegitimize the "contract economy" by lowering trust in it among mortals (i.e. he's focused on long-term profit rather than short-term).
Well, in my setting, dragons are technically a different class of being compared to ordinary mortals. There are three overall such classes. The first is mortals, which you already know well: humans, elves, dwarves, orcs, dragonborn, tieflings, etc., not much new there. The second has been called "Servants," which is more or less "outsiders," though only from the perspective of natives to the world the PCs come from. Devils and demons are "fallen" Servants, and the Safiqi priesthood claims that all Servants were created directly by the One (their monotheistic deity) to administer and nurture creation. I have endeavored to keep this an open question: it is not possible to prove that the One is what They claim to be, and no magic can unequivocally answer the question. There are alternate beliefs and those beliefs have merit without being strictly superior.I feel like dragons that don't reek of overweening greed, arrogance and hubris aren't really dragons, myself, which I think is part of the issue. They're literally supposed to be exemplars for those things. If they're all careful planning, what's even the difference from a Wizard who knows Shapechange (a question posited by more than one fantasy novel, I note)?
I've used them. Oneof my current campaigns, they are the foot soldiers (snack?) of the big bad mind flayer type...I've never used them, and I don't think I've seen them in a game since 2nd edition. Not that I can recall anyway.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.