• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

I have Demon Queen's Enclave (P2) and Manual of the Planes

Well I'll applaud them on this one note: they actually read some of the source material then beyond the 3e PlHB subchapter on Sigil, because Alluvius is a bit outside of the norm. Vocar the Disobedient seems to be new. That's an interesting mixture (if quirky since they're not the most powerful by any means, but they're interesting ones certainly). But oddly, no Factols listed there. Rhys of the Transcendant Order was probably the most powerful and influential person in Sigil, so it's odd to not see her listed, unless they intended to downplay the Factions.

Interesting.
Well, it's only 5 pages. But based on those, the Factions are either non-existant or very down-played. There is only one authority, and that's the Lady of Pain. No police-force, except some ill-organized citizen group called the Sons of Mercy, who have no official power. That's not how I recall it to be, or what?

And btw, Jack, I appreciate you taking the time to answer questions. Thank you :)
No worries, I just hope I answer most correctly and do not miss something obvious.
What do they say about Moil?
A city that revered Orcus, then Pelor, which naturally made Orcus quite cranky. He tossed it into the Shadowfell, where it is slowly sinking into a sea of necromantic energy. So naturally, it has been (and is) a local attraction point for undead, including such illustrious ones as Acererak.

Besides, the base stats for the Bladeling is there anything else? Or is it the same as the rest of MM races?

Just base stats, the racial power and a racial feat with the corresponding racial power.

Anyway, almost 2 AM here, so time to hit the sack.
 

log in or register to remove this ad

Well, it's only 5 pages. But based on those, the Factions are either non-existant or very down-played. There is only one authority, and that's the Lady of Pain. No police-force, except some ill-organized citizen group called the Sons of Mercy, who have no official power. That's not how I recall it to be, or what?

They're taking a rather loose post Faction War approach it seems. The Sons of Mercy were one of the two factions (along with the Sodkillers) that originally merged to form the Mercykillers. During the Faction War, the Mercykillers splintered back into those two groups, with the Sons of Mercy setting themselves up as a well intentioned but overly idealistic police force in the FW's aftermath.


A city that revered Orcus, then Pelor, which naturally made Orcus quite cranky. He tossed it into the Shadowfell, where it is slowly sinking into a sea of necromantic energy. So naturally, it has been (and is) a local attraction point for undead, including such illustrious ones as Acererak.

Pretty much the same as it was previously detailed in RttToH and Dragon, except for saying they turned to Pelor. That's a bit odd. And they stuck it in the Shadowfell, whereas previously it was a demiplane on the edge of (and slowly being subsumed into?) the Negative Energy Plane.
 

Pretty much the same as it was previously detailed in RttToH and Dragon, except for saying they turned to Pelor. That's a bit odd. And they stuck it in the Shadowfell, whereas previously it was a demiplane on the edge of (and slowly being subsumed into?) the Negative Energy Plane.

That makes sense given the 4e cosmology since the Shadowfell incorporates some of the traits of the Negative Energy Plane.

My question is how does the book treat fey desmenes and the domains of dread?
 

There are nine pages on the Nine Hells. Can you give us an overview?

Likewise, I would like a summary of the City of Brass, the Abyss, and the Astral plane stuff.

Is Gloomwrought actually gloomy? :p
 




Hmm...I knew the name sounded familiar, and I found a reference to a "Vocar the Obedient" in Domains of Dread, p. 115, as a 16th-level priest and the secret leader of Vecna's cult in Kas's domain of Tovag. Any connection?

While I like Ravenloft, I'm not nearly as keen on its material, but it sounds like you're onto something there. Nice catch :)

And I could deal with a Vecnite priest in Sigil.
 

Jack99 said:
Level 15 ritual, can make a teleport circle that you can use to travel to. Lasts 24 hours, but can be extended by spending a healing surge. Keep it up for a year and a day, and it becomes permanent.
Cool, that is the first question I asked CS when I go the books, something that really should have been in the PHB IMO
 

You guys are starting to mention a bit of spoiler-ish comments regarding the adventure module.

While I will personally not play it (our group doesn't do modules, though we may harvest out ideas on occasion), you may want to consider that someone else might. So either edit the title or first post to say "spoilers" or else put up some spoiler tags to hide it (sblock and /sblock)

that said, hopefully only the DMs of groups are in here to read about the module in the first place (though they may be here to also see what was said about Manual of the Planes).
 

Into the Woods

Remove ads

Top