Agreed on that. But the hour long... woah! Very long and foes have time to adjust, flee or whatever else they have in mind. "Sorry darling, we know you died and got sacrificed but we had to take a five, ahem... an hour break before we could save you!"I liked them significantly more at 5 minutes than 1 hour.
Narratively, taking a 5 minute (or, heck, even 10 minutes like the required once an hour 1 Turn rest in the Basic dungeon exploration procedures) break in the action to bandage wounds and catch your breath is much more plausible in the middle of an adventure than a whole hour lunch break.