D&D 5E I have something... THE TARRASQUE!

It just doesn't make sense that it can act on someone else's turn. Everyone is already acting on everyone else's turn. Everyone acts simultaneously, and it is only the turn structure which makes it appear otherwise.

Yes, but that structure is dependable. Folks make plans based on order of operations. Being able to act out of turn makes it *more* like everyone acting simultaneously, as it disturbs the player's ability to use that metagame fact to make plans.
 

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So no more super regeneration. It is now as killable as everything else in the game.

Yeah, that feels like an oversight. The tarrasque has always regenerated like crazy, right? That's part of its schtick. I mean, the crapton of hit points is certainly going to help...

At least escaping swallow now makes more sense than drilling your way out in 3E.

Yes, but to make a DC 30 Con save, the tarrasque has to roll a natural 20. Did they mean to make the DC that high? It just seems very binary: you're either stuck (59 or fewer points of damage), or you're almost certainly out (60 or more points of damage). Notwithstanding a use of Legendary Resistance, if the tarrasque really wants to keep... you... in... its... belly!

I enjoy the artwork, although I'd prefer a landscape to put the creature in context. At least they're providing physical descriptions (including size) in the text!
 

I like the carapace.

On a 1-5, the creature is unafffected.
On a 6, it is unaffected, *and* it gets reflected back at you.

On a 1-5, you're screwed.
On a 6, you're hosed AND screwed.

So let me get this straight: if you throw a lightning bolt at this thing, the "advantage on saving throws" doesn't even come into play? YEEESH!

Also, i originally misread the immunities and missed the non-magic weapons" part - I thought to myself "how the Hell are you even supposed to HURT this thing??"

Great coup, Russ! I love this exclusive!
 

I like the carapace.

On a 1-5, the creature is unafffected.
On a 6, it is unaffected, *and* it gets reflected back at you.

While I like it too, I can't help but feel that 1-3 should be half damage ratter tan unaffected, this gives some gamble or reason to try magic. As it stands now there isn't any reason for pcs to try magic and therefore it may as well all just say immune to magic and have the same effect.
( I know it's not the same but that's what it feels like it will play out as at the table)
 

Yes, but to make a DC 30 Con save, the tarrasque has to roll a natural 20.
One thing I noticed about the stat page is that it only listed saves for the mental abilities. Are those its "good" saves, and the rest of them are just equal to the stat modifier? The Tarrasque isn't proficient in Strength or Con saves? And it's +0 on Dex saves?
 

While I like it too, I can't help but feel that 1-3 should be half damage ratter tan unaffected, this gives some gamble or reason to try magic.

There are two reasons to try magic:

1) The players don't use the metagame knowledge of the writeup!
2) There is magic that is not of those types that may still affect it. Sure, you need to throw a whole lot of them to get through those saves...
 

I'm not a fan of the whole "Legendary" thing.

It just doesn't make sense that it can act on someone else's turn. Everyone is already acting on everyone else's turn. Everyone acts simultaneously, and it is only the turn structure which makes it appear otherwise.
Being able to act out of turn makes it *more* like everyone acting simultaneously, as it disturbs the player's ability to use that metagame fact to make plans.
Adding to what Umbran said:

if everyone is already acting on everyone else's turn, then the only reason for having a turn structure is for reasons of playability.

And as has been well established in the design and play of 4e solo monster, the playability of creatures meant to take on a whole party on their own suffers if they are confined to a regular action economy: in effect, the ingame reality (that they are able to deal with the whole party by attacking simultaneously with claws, tails, wings, breath etc) gets distorted and confined by the turn structure.

Legendary actions are a device for compensating for that.
 


Pros: I really dig the art.

Cons: I'm guessing these two pages are all the tarrasque there is? If so, then I'm disappointed by the short, airy descriptive text and the lack of iconic regenerative powers.
 


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