• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

I have Spycraft 2.0 in my possession

Cergorach said:
The previews look great, i can't wait to get the book into my greedy little hands. *laughs manically*

Eeeeeexcellent :D.

Have the WP/VP, Armor, and Defence mechanics been changed from SpyCraft 1.0? If so, how?

Slightly. In the first edition if you wore armor it cancelled your class bonus to defense. This was modeling the movie-logic of most characters not wearing armor even if it might make sense to do so in real life. We wanted armor use to be rare (with only soldiers really favoring it). In 2.0 we've backed away from that by having armor apply a modest penalty to your defense (more as the armor gets heavier/bulkier). Wearing armor is just generally a better proposition in 2.0, plus it's easier to acquire :).

How have the mechanics been streamlined? When i look at my pile of SpyCraft/SFA/Stargate books i think it's Shadowrun all over again, great game, but with every supplement the mechanics became more complex. In other words, have the Core mechanics been centralized in the core book?

Oh yes. Massive collation, clean up, centralization, and simplification going on here. And even better, I have the mechanics chapter of the first supliment done and there are no massive new subsystems in it :p. It just adds logical new options to the core rules. We are working on what we call the "2 book settings" plan. You can take the core book and do your own thing with ease - major toolkit action. AEG will be putting out several setting books with associated crunch, but you won't need more than the core book and the setting book in question to play in that world. World on Fire is up first, but the book after that won't require World on Fire in any way to use :).

Hope this helps,
 

log in or register to remove this ad


Ghostwind said:
I've gotten pretty jaded over the years because of the sheer amount of stuff I see. It takes a lot to really impress me and I have to say that Spycraft 2.0 is impressing me more and more as I read it bit by bit each day. The designers really thought things through.

Thanks! :D I've been using Ken Hite's comment that Spycraft 1st ed was on the leading edge of the second generation d20 products, and considering this book "3rd generation d20." We're definately hoping to rattle the cages of a system that has kind of stagnated and say to fans and retailers, "There's still good stuff out here!" The last few years haven't been easy on anybody, but if folks look there are definately gems and cool new ideas developing - us included ;)
 

Morgenstern said:
Oh yes. Massive collation, clean up, centralization, and simplification going on here. And even better, I have the mechanics chapter of the first supliment done and there are no massive new subsystems in it :p. It just adds logical new options to the core rules. We are working on what we call the "2 book settings" plan. You can take the core book and do your own thing with ease - major toolkit action. AEG will be putting out several setting books with associated crunch, but you won't need more than the core book and the setting book in question to play in that world. World on Fire is up first, but the book after that won't require World on Fire in any way to use :).
Thank you!

As someone who has been rather vocal in criticizing the "collectible rules" philosophy AEG has employed in the past, I have to say that I'm now even more enthusiastic about SC2.0 than I was already... and that's saying a lot! It's really shaping up to be a big winner.

KoOS
 





Spycraft 2.0 sounds cool enough I just might have to consider picking it up.

And I'd have to watch the James Bond collection on DVD to get myself in a spy thriller mood. :)
 


Into the Woods

Remove ads

Top