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I have the Eberron Player's Guide and Kingdom of Ghouls


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I'd like to see the stats, and tactics, for the Spanking Ghoul!!!

Spanking Ghoul Deathpaddler
"Over the knee" melee 1 standard action (at will)
The spanking ghoul hits you and you are grabbed and prone.

"Spanking" melee 1 minor action 1/round.
Targets grabbed creature. 2d10+3 psychic damage.

"Birthday Spanking!" melee 1 standard / encounter.
Targets grabbed creature. Only works on target's birthday. Deals Xd10 psychic damage where X equals the age of the target.


*runs away*
 

What are the feats for Changelings/Doppelgangers?

Are the Aerenal elves elves, or eladrin? Are there feats that are specifically for Valenar or Aerenal elves? Any for gnomes, or talenta halflings?
 

Someone else has a book on RPG.net. Look for Ishi in the thread, he first posts at #3. http://forum.rpg.net/showthread.php?t=456213

Here is what he put in the first post:
Superior one-handed weapons:
Cutting Wheel, +2, 1d6 | light blade | defensive, off-hand.
Drow long knife +3, 1d6, 5/1 | heavy blade | heavy thrown, off-hand.
Talenta tangat, +2 1d8 | heavy blade | high crit, versatile, can be used 1-handed by small characters.

Superior 2H weapons:
Talenta sharrash, +3, 1d8 | heavy blade, polearm | high crit, can be wielded two-handed by a small character.

Superior Double Weapons:
Double Scimitar, +2, 1d6/1d6 | heavy blade | defensive, high crit, off-hand.
Zulaat +2, 2d4/2d4 | heavy blade, polearm | defensive, off-hand.

Superior one-handed ranged weapons:
Talenta boomerang, +2, 1d4, 10/20, | light blade | light thrown
Xen'drink boomerang, +2, 1d6, 6/12 | light blade | light thrown


There are also cool heroic feats:

Aerenal Arcanist: Elf, any arcane class, Aerenal background.
Basically spellbook for any arcane utility powers.

Aerenal Half-Life: Elf, Aerenal background. +1 feat bonus to damage rolls with necrotic powers. +2 at paragon, +3 at epic. In addition, spending an AP gives you this bonus to attack rolls until end of next turn.

Master Crafter: Artificer. Create magic items of your level + your Int mod or lower with the Enchant Magic Item ritual.

One really powerful Dragonmark feat is the Mark of the Storm:
Benefit: Whenever you hit an enemy with a thunder or lightning power, you can slide that enemy 1 square. You gain +1 bonus to speed when flying. You can master and perform the Endure Elements, Enhance Vessel, Summon Winds and Water Walk rituals as if you had the Ritual Caster feat.

Mark of Hospitality:
Benefit: Whenever you or an ally within 10 squares of you uses a healing power during a short rest, that power restores the maximum number of hit points possible. You can master and perform the Eye of Alarm, Fantastic Recuperation, Secure Shelter and Travelers' Feast rituals as if you had the ritual caster feat.
 
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At first I thought it might be something like "doppleganger is what we call a changeling who doesn't play nice"...
This is indeed the case, and is in fact stated in the second sentence of the Changeling racial entry in the EPG. Again, don't jump to major conclusions from a cursory overview. ;) Likewise, regarding dragonmarks, there's some important supporting text that won't come out with just a quick scan of the feats themselves. I know James Wyatt has a Design & Development article coming up discussing the nature of dragonmarks, so keep an eye out for that.

(And now I'm going offline for a while, so don't expect any further comments from me.)
 



Sorry, my spelling is horrible, but if I'm remembering correctly (but I could be wrong) 3.5 Artificers has something similar to a familar but it was a construct (it looked mechanical in the pictures I remember), i was asking if there was something similar to them in the book
Not that I can see. You could pick up a familiar though.
Back on topic, can we hear a bit more about E2? Perhaps just the names of New monsters / magic items therein.
Will have to wait a bit on that one, sorry, am swamped atm :(
...Also, any new rituals? :3
Yes. 16 of them to be precise, ranging from level 1 to level 20.

Are there rules on airships? I was sorta hoping for more than what was in AV.

Also...halflings on raptors. Anything nifty about them?
No rules for airships. My guess is either the AV ones are deemed enough, or there will be something in the campaign guide.

* How do wilden fit into Eberron? Are they even mentioned?
* What non-PHB races are mentioned in the Races section? You don't need to give me the details, just the name swould be great :) In the FRPG they have a "Supporting Cast" section under the Races chapter which has Goblins, Shades, and PHB2 races (remember PHB2 wasn't released when the FRPG came out). So I'm hoping for a similar chapter in the EPG :)

Thanks in advance :D
No wilden unless I missed it. There is indeed a supporting cast section, which talks about Genasi, Gnolls, Goblins, Kobolds, Minotaurs and Orcs.

Wow, thanks for the info Jack99!

What benefit is granted by originating from Aundair? If it's not much trouble, I'd like to know what the Mark of Storm gives the PC, as I am playing a bard of Lyrandar in a current game.

Lastly, what is the prereq for the Lyrandar Wind-rider PP?

I appreciate your efforts. thx :D
Aundair. Choose either endurance and nature (if from a small village) or arcana and history (if from one of the cities) as your associated skill.

Mark of Storm: Slide (1 square) any enemy hit by a thunder or lightning power. +1 bonus to speed when flying. You can also master and perform Endure Elements, Water Walk, Enhance Vessel (new) and Summon Winds (new) as if you had the ritual caster feat.

Hey Jack. There was talk before of easing up the restriction on Dragonmarks.

So what are the pre-reqs for Dragonmarks?
None, crunch-wise.

Great info here! (and much earlier than I expected!)

I was curious if the book discusses the place of various classes in the campaign setting. If so, does it discuss Warlock Pacts? Primal classes and the various druidic "sects" from 3e? Divine classes could also have some unique space (particularly Invokers and Avengers).
Not really that I noticed.

Can you tell us how Dragonshards work?
You can put a shard on a weapon during any rest. The shard grants some modifiers or power(s).

What are the feats for Changelings/Doppelgangers?

Are the Aerenal elves elves, or eladrin? Are there feats that are specifically for Valenar or Aerenal elves? Any for gnomes, or talenta halflings?
Yes there are 1 or 2 feats for each race.

Any info on Siberys Dragonmarks? Are they still mutually exclusive with the Least, Lesser, and Greater dragonmarks?
I didnt notice anything called Siberys Dragonmarks and neither least, lesser and greater dragonmarks.

Hope I have everything covered that has been asked. If you feel I haven't, I have either missed your question or it has already been answered earlier in the thread.

Cheers
 


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