Sir Brennen
Legend
Never mind.
I couldn't find anything definitive either. At least, nothing that said Hidden=Invisible, or anything so straightforward. I treat a Hidden PC's foe as blinded with regards to that PC (until he notices the PC, such as after an attack) and therefore:frankthedm said:Helpful nothing, theres nothing in books or SRD that ever says a foe you are hiding from loses its Dex bonus to AC.Gamemaster's generosity aside, you have to catch them Blinded, flat footed, flanked [melee only], severly hindered [balancing, climbing...etc] or while you are invisible.
But my treatment isn't concretely spelled out anywhere either.srd said:Blinded: The character cannot see. He takes a –2 penalty to Armor Class, loses his Dexterity bonus to AC (if any), moves at half speed, and takes a –4 penalty on Search checks and on most Strength- and Dexterity-based skill checks. All checks and activities that rely on vision (such as reading and Spot checks) automatically fail. All opponents are considered to have total concealment (50% miss chance) to the blinded character. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
Time and Skill Checks
Using a skill might take a round, take no time, or take several rounds or even longer. Most skill uses are standard actions, move actions, or full-round actions. Types of actions define how long activities take to perform within the framework of a combat round (6 seconds) and how movement is treated with respect to the activity. Some skill checks are instant and represent reactions to an event, or are included as part of an action.
These skill checks are not actions. Other skill checks represent part of movement.
Action: Usually none. Normally, you make a Hide check as part of movement, so it doesn’t take a separate action. However, hiding immediately after a ranged attack (see Sniping, above) is a move action.
Check: Your Hide check is opposed by the Spot check of anyone who might see you. You can move up to one-half your normal speed and hide at no penalty. When moving at a speed greater than one-half but less than your normal speed, you take a –5 penalty. It’s practically impossible (–20 penalty) to hide while attacking, running or charging.
SURPRISE
When a combat starts, if you are not aware of your opponents and they are aware of you, you’re surprised.
Determining Awareness
Sometimes all the combatants on a side are aware of their opponents, sometimes none are, and sometimes only some of them are. Sometimes a few combatants on each side are aware and the other combatants on each side are unaware.
Determining awareness may call for Listen checks, Spot checks, or other checks.
The Surprise Round: If some but not all of the combatants are aware of their opponents, a surprise round happens before regular rounds begin. Any combatants aware of the opponents can act in the surprise round, so they roll for initiative. In initiative order (highest to lowest), combatants who started the battle aware of their opponents each take a standard action during the surprise round. You can also take free actions during the surprise round. If no one or everyone is surprised, no surprise round occurs.
Unaware Combatants: Combatants who are unaware at the start of battle don’t get to act in the surprise round. Unaware combatants are flat-footed because they have not acted yet, so they lose any Dexterity bonus to AC.
Technically, there is no rule that says hiding denies dex at all.Krelios said:The "only the first attack denies an opponent their dex" thing is just a house rule that a lot of people think makes sense. Personally, I don't know how you can say that's common sense and reconcile that with someone hitting you in the surprise round can still catching you flat-footed a full round later if they have a higher initiative than you. IMC, since it's not explicitly denied, it's not denied, and a rogue that can catch an opponent unawares gets that for his or her full attack.
Majoru Oakheart said:Technically, there is no rule that says hiding denies dex at all.
However, the basic idea behind it is that once you attack you aren't hiding anymore. So, after the first attack, the enemy has had time to realize "hey, I've just been hurt" and bring their weapons around to deflect your blows/twist their body so you can't stab them in the spleen anymore/knows you are there so can try to dodge.
That's the way it works in the case of invisibility, once you can be seen, they aren't flatfooted anymore. I don't see why once you weren't hiding why they would be flatfooted either.